Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Break 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6686808" data-attributes="member: 12731"><p>Yes I know. I'm saying I have a hard time seeing how a fight can become exciting if it's easy enough that the PCs are up for seven more without a long rest.</p><p></p><p>In my mind, this must mean the party spellcasters feel confident the combat will be won without having to spend much spell slots. <em>Already from the start.</em></p><p></p><p>In my experience, a fight that <em>already from the start</em> (not three or even one round in: in those fights the spellcasters will obviously cast a spell in round one) will looks as if cantrips and weapons will be enough ("let the fighters handle this one") is a fight that isn't worth our time to actually play out. Sure, those seven fights would chip away at hit points and resources. But it isn't worth taking the time to find out how much IMHO. There would be little or no risk of any character falling - my preference would be to simply say "you kill seven groups of three goblins each; deduct 10 hp each; now what?"</p><p></p><p>If D&D always was like at level 1, then things would be different. Other rpgs, where <em>any</em> combat can turn deadly with sufficiently bad dice luck, doesn't suffer from this issue.</p><p></p><p>But this "meta game" of resource preservation, where the worst outcome of a fight is "shucks, we spent two more slots and three hit dice than our budget!". I'm just not seeing it. Or rather, the appeal of it.</p><p></p><p>I would be very interested in hearing more about your string of 14(!) encounters. (Assuming you brought up this as an example of a good fun play session, of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) I don't need exhaustive details, only enough to gauge a representative difficulty grade. Would it be convenient for you to pick one of those fourteen encounters that you feel would be a good example, and tell us a little about the foes featured, and also state how many adventurers are there and what their party level is?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6686808, member: 12731"] Yes I know. I'm saying I have a hard time seeing how a fight can become exciting if it's easy enough that the PCs are up for seven more without a long rest. In my mind, this must mean the party spellcasters feel confident the combat will be won without having to spend much spell slots. [I]Already from the start.[/I] In my experience, a fight that [I]already from the start[/I] (not three or even one round in: in those fights the spellcasters will obviously cast a spell in round one) will looks as if cantrips and weapons will be enough ("let the fighters handle this one") is a fight that isn't worth our time to actually play out. Sure, those seven fights would chip away at hit points and resources. But it isn't worth taking the time to find out how much IMHO. There would be little or no risk of any character falling - my preference would be to simply say "you kill seven groups of three goblins each; deduct 10 hp each; now what?" If D&D always was like at level 1, then things would be different. Other rpgs, where [I]any[/I] combat can turn deadly with sufficiently bad dice luck, doesn't suffer from this issue. But this "meta game" of resource preservation, where the worst outcome of a fight is "shucks, we spent two more slots and three hit dice than our budget!". I'm just not seeing it. Or rather, the appeal of it. I would be very interested in hearing more about your string of 14(!) encounters. (Assuming you brought up this as an example of a good fun play session, of course! :) ) I don't need exhaustive details, only enough to gauge a representative difficulty grade. Would it be convenient for you to pick one of those fourteen encounters that you feel would be a good example, and tell us a little about the foes featured, and also state how many adventurers are there and what their party level is? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Break 5E
Top