Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Break 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6688319" data-attributes="member: 12731"><p>Sorry but I am specifically talking about the 6-8 encounter day expectation. </p><p></p><p>The only way trivial fights become interesting is if you KNOW you have to survive five more of them. </p><p></p><p>But why would you ever expose yourself to that in D&D?</p><p></p><p>In-character, there is no reason (since for all you know, that final encounter could be a deadly one that you barely can defeat at 100%, much less when at the expected 20%)</p><p></p><p>Mechanically, there is no reason. Each time anything is suggested, people tear down the heavens with hysterical cries about how much they hate meta. </p><p></p><p>The only reason left is story-based. Perhaps it's just me who see every princess-on-a-ticking-clock mission just as a clumsily hidden rest negating device? 90% of reasonable missions would still work even with a bonus long rest thrown in!</p><p></p><p>The reason I would love a mechanic reason is that I don't see that as inherently better or worse than any other reason why you can't rest. I am able to see how its absence only means a more or less forced story based must be invented. Why then not take the rest expectation to its logical conclusion, and build it right into the game itself?</p><p></p><p>Barring that, I simply don't see how I will ever stomach following this guideline.</p><p></p><p>But if I don't, most adventuring days will be 0 to 2 encounters with no short rests. How I would wish <em>this </em>was the DMG baseline instead... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6688319, member: 12731"] Sorry but I am specifically talking about the 6-8 encounter day expectation. The only way trivial fights become interesting is if you KNOW you have to survive five more of them. But why would you ever expose yourself to that in D&D? In-character, there is no reason (since for all you know, that final encounter could be a deadly one that you barely can defeat at 100%, much less when at the expected 20%) Mechanically, there is no reason. Each time anything is suggested, people tear down the heavens with hysterical cries about how much they hate meta. The only reason left is story-based. Perhaps it's just me who see every princess-on-a-ticking-clock mission just as a clumsily hidden rest negating device? 90% of reasonable missions would still work even with a bonus long rest thrown in! The reason I would love a mechanic reason is that I don't see that as inherently better or worse than any other reason why you can't rest. I am able to see how its absence only means a more or less forced story based must be invented. Why then not take the rest expectation to its logical conclusion, and build it right into the game itself? Barring that, I simply don't see how I will ever stomach following this guideline. But if I don't, most adventuring days will be 0 to 2 encounters with no short rests. How I would wish [I]this [/I]was the DMG baseline instead... :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to Break 5E
Top