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<blockquote data-quote="Geeknamese" data-source="post: 7225560" data-attributes="member: 6785999"><p>6-8 encounters do not all necessarily have to be Combat encounters. They can be Combat, Social or Exploration encounters which all can allow players to use their abilities and skills to resolve. It can be some encounters that require Combat of varying difficulty levels, some Social encounters that may require a spell or two to resolve and some Exploration encounters...perhaps some complex traps or environmental obstacles that players have to use abilities, spells or resources to deal with.</p><p></p><p>If you are not challenging your players with encounters from all pillars of the game, you may be doing it wrong and doing a disservice to those players who are seeking well-rounded games or who build their characters for well-rounded utility. If I was caster stuck in a game built focused around three difficult combat encounters a day, I would be bored to death having to powerbuild my characters to be Combat oriented and not get any opportunity to resolve situations using any of the myriad of interesting spells and abilities. </p><p></p><p>EDIT: Doh, didn't realize this was a necro thread. God, I hate necromancers lol.</p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Geeknamese, post: 7225560, member: 6785999"] 6-8 encounters do not all necessarily have to be Combat encounters. They can be Combat, Social or Exploration encounters which all can allow players to use their abilities and skills to resolve. It can be some encounters that require Combat of varying difficulty levels, some Social encounters that may require a spell or two to resolve and some Exploration encounters...perhaps some complex traps or environmental obstacles that players have to use abilities, spells or resources to deal with. If you are not challenging your players with encounters from all pillars of the game, you may be doing it wrong and doing a disservice to those players who are seeking well-rounded games or who build their characters for well-rounded utility. If I was caster stuck in a game built focused around three difficult combat encounters a day, I would be bored to death having to powerbuild my characters to be Combat oriented and not get any opportunity to resolve situations using any of the myriad of interesting spells and abilities. EDIT: Doh, didn't realize this was a necro thread. God, I hate necromancers lol. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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