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How to break into a skyscraper (Stay out Halivar)
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<blockquote data-quote="Ravilah" data-source="post: 2178141" data-attributes="member: 19724"><p>I just wanted to pick the brains of all the other DMs out there. I thought, perhaps, that this should go into the d20 modern section, but the campaign I'm running only starts in a seemingly modern setting, but quickly turns to high fantasy.</p><p></p><p>Anyway--enough banter--my setting is one of those "real-planet-earth-mixed-with-DnD--world" things. The characters begin in a giant walled city that 2000 years ago was NEw York (outside the city, the world is straight up medieval fantasyland) . Now it's secretly run by mindflayers (of course), and the party is a small band of activists trying to break into the higher floors of a top security skyscraper. One player is a wizard, though the vast majority of the populace believes in magic about as much as we do today. The others are a psionic rouge (also a bizarre rarity) and an ex-soldier (modified fighter with guns). They are all starting at level 4.</p><p></p><p>Here's my question. What (besides guards, cameras, and security codes) are interesting blockades to the top floors? Also, how can I realistically depict high-level security (midflayer established!) that Level 4 characters could realistically overcome or bypass? I hate railroad-scripting this much, but the plot pretty much depends on them at least SEEING what's on the 64 floor (an illithid on a resperator, basicallY). I'm loathe to pull anything like "the gaurds happen to look away, then proceed to set down their guns and keycards as they take a short nap." It helps, I suppose, that the mindflayers simply have minions and thralls running things in the building; there is no major illithid presence in the skyscraper itself.</p><p></p><p>Ideas? Contributions? Detractions? Confessions?</p><p></p><p>R</p></blockquote><p></p>
[QUOTE="Ravilah, post: 2178141, member: 19724"] I just wanted to pick the brains of all the other DMs out there. I thought, perhaps, that this should go into the d20 modern section, but the campaign I'm running only starts in a seemingly modern setting, but quickly turns to high fantasy. Anyway--enough banter--my setting is one of those "real-planet-earth-mixed-with-DnD--world" things. The characters begin in a giant walled city that 2000 years ago was NEw York (outside the city, the world is straight up medieval fantasyland) . Now it's secretly run by mindflayers (of course), and the party is a small band of activists trying to break into the higher floors of a top security skyscraper. One player is a wizard, though the vast majority of the populace believes in magic about as much as we do today. The others are a psionic rouge (also a bizarre rarity) and an ex-soldier (modified fighter with guns). They are all starting at level 4. Here's my question. What (besides guards, cameras, and security codes) are interesting blockades to the top floors? Also, how can I realistically depict high-level security (midflayer established!) that Level 4 characters could realistically overcome or bypass? I hate railroad-scripting this much, but the plot pretty much depends on them at least SEEING what's on the 64 floor (an illithid on a resperator, basicallY). I'm loathe to pull anything like "the gaurds happen to look away, then proceed to set down their guns and keycards as they take a short nap." It helps, I suppose, that the mindflayers simply have minions and thralls running things in the building; there is no major illithid presence in the skyscraper itself. Ideas? Contributions? Detractions? Confessions? R [/QUOTE]
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