Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How to break old school Monty Haul players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zenon" data-source="post: 67849" data-attributes="member: 352"><p>Heh, I use to have this same problem running Champions. My players would want to design 300 point characters and then run around stopping normal bank robberies! (which is kind of like swatting flies with a nuke). They would also whine about plots I presented. "Why do we always have to save the world?" they would ask.</p><p></p><p>Fianlly, I gave in. I gave them bank robberies by normals to stop. However, I wouldn't even let them roll a die (because there was no point to it. The outcome was going to go in their favor, no contest). The best was the first one of these I did:</p><p></p><p>DM: "You get a call to your Super HQ about a bank robbery."</p><p>Munchkin: "Oh Boy! I fly right over there at the speed of sound"</p><p>DM: "You get there. Inside the bank you see a man with a gun."</p><p>Munchkin (salivating and picking up dice): "I..."</p><p>DM: (holding up hand to pause the player) "With your super strength/speed/powers, you easily capture the robber, turn him over to the police and head back to your HQ."</p><p>Munchkin (sputtering): "What? But..I didn't get to roll any..."</p><p>DM (folding his hands and looking at they player): "I could tell how the outcome was going to go without needing to waste 2 hours rolling combat. What are you doing back at HQ?"</p><p>Munchkin: (blink...blink...blink)</p><p></p><p>Lather, rinse, repeat as neccessary.</p><p></p><p>It was priceless.</p><p></p><p>In other words, give him what he wants. Make him the uber-king, whatever. Give him whatever items he wants. Just never, ever let him roll for anything again. Make everything go his way, always, with no rolls or checks needed from the player.</p><p></p><p>The power of the munchkin comes from showing off what his character can do, but you (as the DM) can take that away from him by just describing how actions go. Trust me, he'll get bored really quick....</p><p></p><p>Sorry to hear you having such trouble, good luck!</p></blockquote><p></p>
[QUOTE="Zenon, post: 67849, member: 352"] Heh, I use to have this same problem running Champions. My players would want to design 300 point characters and then run around stopping normal bank robberies! (which is kind of like swatting flies with a nuke). They would also whine about plots I presented. "Why do we always have to save the world?" they would ask. Fianlly, I gave in. I gave them bank robberies by normals to stop. However, I wouldn't even let them roll a die (because there was no point to it. The outcome was going to go in their favor, no contest). The best was the first one of these I did: DM: "You get a call to your Super HQ about a bank robbery." Munchkin: "Oh Boy! I fly right over there at the speed of sound" DM: "You get there. Inside the bank you see a man with a gun." Munchkin (salivating and picking up dice): "I..." DM: (holding up hand to pause the player) "With your super strength/speed/powers, you easily capture the robber, turn him over to the police and head back to your HQ." Munchkin (sputtering): "What? But..I didn't get to roll any..." DM (folding his hands and looking at they player): "I could tell how the outcome was going to go without needing to waste 2 hours rolling combat. What are you doing back at HQ?" Munchkin: (blink...blink...blink) Lather, rinse, repeat as neccessary. It was priceless. In other words, give him what he wants. Make him the uber-king, whatever. Give him whatever items he wants. Just never, ever let him roll for anything again. Make everything go his way, always, with no rolls or checks needed from the player. The power of the munchkin comes from showing off what his character can do, but you (as the DM) can take that away from him by just describing how actions go. Trust me, he'll get bored really quick.... Sorry to hear you having such trouble, good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How to break old school Monty Haul players?
Top