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How to break old school Monty Haul players?
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<blockquote data-quote="spinjammer" data-source="post: 67974" data-attributes="member: 687"><p>What I don't understand about those breed of players is their</p><p>willingness to compete against the DM. 10 Years ago, I had similiar problems with a group, they were sort of playing against me. I didn't get the point. Fighting against the DM? Hello? If he wants you to lose, you lose. No competition here. "Your boys are going down!" Zip - they rise again, roll up new characters.</p><p></p><p>I had one memorable player. We played AD&D 1st and he desperately wanted to have psionic powers. After a while I gave in and he rolled on the psi table. After a few rolls (ah, I was just warming up with the other rolls.), he finally got psionic powers.</p><p>He was happy for a few seconds, then he saw me roll too. After inquiring why I was rolling, I said that the other players might have psi as well. Anyway one of the other players had a lucky roll, and we had two psi users. He didn't like that at all. He wanted to be the only one with powers of the mind (he, he).</p><p>During the campaign, he devised a lot of plans to try and strip the other player of his powers, but he never followed through with it.</p><p></p><p>In another campaign, this same player wanted to be a level 20 Wizard (2nd ed.). He did some nice things. He found out about a disguised devil posing as a rich merchant in a town and let his herald (yes he had one) announce it on the market. He couldn't understand that the townspeople didn't believe him. After all, he spent almost an entire day in this town. The townspeople told him he's crazy and when his herald was reduced to a heap of ash, he went nuts. At night, he summoned demons (he was chaotic good) and attacked the town. I gave him a lot of detail: "Your fireball just hit a large old house - kids come out crying!". Well, there goes another fireball. After he was satisfied with the destruction, he left. The town then called out for heros and a party of level 9 to 10 adventurers set out against the evil wizard.</p><p>The party went looking for him and he got really paranoid.</p><p>Sitting in an inn, he overheard someone asking for a man fitting his description. He stood up, went outside and fireballed everyone inside. Women, kids, man, it made no difference. </p><p>Eventually the party caught up with him. He then learned that having a level 20 wizard and having earned a level 20 wizard are two different things. He just stood about 50 yards away from the party, facing them. After casting two spells, the hastened fighters reached him and hacked him to pieces. He took down one party member, but was quite shocked why he fell so easily. No preperation or anything of the kind. That was the end of his level 20 trip. I teased him a little more. Your wizard has been turned into a lich by an evil undead cult. He jumped at the idea, but when I told him it was just a joke, he was rather pissed off. Since then, we have never played again.</p><p></p><p>Spinjammer</p></blockquote><p></p>
[QUOTE="spinjammer, post: 67974, member: 687"] What I don't understand about those breed of players is their willingness to compete against the DM. 10 Years ago, I had similiar problems with a group, they were sort of playing against me. I didn't get the point. Fighting against the DM? Hello? If he wants you to lose, you lose. No competition here. "Your boys are going down!" Zip - they rise again, roll up new characters. I had one memorable player. We played AD&D 1st and he desperately wanted to have psionic powers. After a while I gave in and he rolled on the psi table. After a few rolls (ah, I was just warming up with the other rolls.), he finally got psionic powers. He was happy for a few seconds, then he saw me roll too. After inquiring why I was rolling, I said that the other players might have psi as well. Anyway one of the other players had a lucky roll, and we had two psi users. He didn't like that at all. He wanted to be the only one with powers of the mind (he, he). During the campaign, he devised a lot of plans to try and strip the other player of his powers, but he never followed through with it. In another campaign, this same player wanted to be a level 20 Wizard (2nd ed.). He did some nice things. He found out about a disguised devil posing as a rich merchant in a town and let his herald (yes he had one) announce it on the market. He couldn't understand that the townspeople didn't believe him. After all, he spent almost an entire day in this town. The townspeople told him he's crazy and when his herald was reduced to a heap of ash, he went nuts. At night, he summoned demons (he was chaotic good) and attacked the town. I gave him a lot of detail: "Your fireball just hit a large old house - kids come out crying!". Well, there goes another fireball. After he was satisfied with the destruction, he left. The town then called out for heros and a party of level 9 to 10 adventurers set out against the evil wizard. The party went looking for him and he got really paranoid. Sitting in an inn, he overheard someone asking for a man fitting his description. He stood up, went outside and fireballed everyone inside. Women, kids, man, it made no difference. Eventually the party caught up with him. He then learned that having a level 20 wizard and having earned a level 20 wizard are two different things. He just stood about 50 yards away from the party, facing them. After casting two spells, the hastened fighters reached him and hacked him to pieces. He took down one party member, but was quite shocked why he fell so easily. No preperation or anything of the kind. That was the end of his level 20 trip. I teased him a little more. Your wizard has been turned into a lich by an evil undead cult. He jumped at the idea, but when I told him it was just a joke, he was rather pissed off. Since then, we have never played again. Spinjammer [/QUOTE]
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