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How to bring a city alive?
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<blockquote data-quote="Ry" data-source="post: 1909995" data-attributes="member: 8314"><p>Cool subtle tricks for the city:</p><p></p><p>Have it send "bad feelings" about particular streets, and "good feelings" about certain alleyways or rooms. Let it fashion a few seamless portals, to capture threats to it in secret mazes, made up of copied parts of the city. This would be a neat take for the poor/underworld of the city, that might use this false-Sharn as a place to hide from authorities.</p><p></p><p>Actually, here's a neat adventure idea for that: The city occasionally swallows serious threats into these hidden dungeon/demiplanes. But recently it bit off something that's difficult for it to dislodge - a fiend that is starting to take over the false copy-world. So it swallows some PCs to fight back.</p><p></p><p>"Why is the square empty? Isn't is market time?"</p><p>"You know... call it a hunch, but I don't think we're in the city anymore."</p></blockquote><p></p>
[QUOTE="Ry, post: 1909995, member: 8314"] Cool subtle tricks for the city: Have it send "bad feelings" about particular streets, and "good feelings" about certain alleyways or rooms. Let it fashion a few seamless portals, to capture threats to it in secret mazes, made up of copied parts of the city. This would be a neat take for the poor/underworld of the city, that might use this false-Sharn as a place to hide from authorities. Actually, here's a neat adventure idea for that: The city occasionally swallows serious threats into these hidden dungeon/demiplanes. But recently it bit off something that's difficult for it to dislodge - a fiend that is starting to take over the false copy-world. So it swallows some PCs to fight back. "Why is the square empty? Isn't is market time?" "You know... call it a hunch, but I don't think we're in the city anymore." [/QUOTE]
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How to bring a city alive?
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