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How to Build 4E Solo Adventures?
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<blockquote data-quote="Garthanos" data-source="post: 4892638" data-attributes="member: 82504"><p>Those team play elements really cant exist with 2 players nearly as much as with 5... so one uses old fashioned methods -- emphasizing player descriptions of there powers and rewarding when how there description of their action seems to interact well with the battle environment... is less regulated and more free form ( more page 42 ish) than the interaction of multiple pc actions we see... describe your archers 2 arrows as dropping big curtains on the enemy heads may be allowed to be more effective... especially when its something new and refreshing the players came up with.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4892638, member: 82504"] Those team play elements really cant exist with 2 players nearly as much as with 5... so one uses old fashioned methods -- emphasizing player descriptions of there powers and rewarding when how there description of their action seems to interact well with the battle environment... is less regulated and more free form ( more page 42 ish) than the interaction of multiple pc actions we see... describe your archers 2 arrows as dropping big curtains on the enemy heads may be allowed to be more effective... especially when its something new and refreshing the players came up with. [/QUOTE]
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