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How to Build 4E Solo Adventures?
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<blockquote data-quote="Storminator" data-source="post: 4892649" data-attributes="member: 305"><p>I've run for solo and for low PC games. You have to be careful in making encounters, but it's still fun.</p><p></p><p>Avoid lurkers. They tend to have powers that let them attack a PC and disappear. That's terrible if there's only 1 PC. I also used more than the usual number of minions. It still takes a single PC a while to fight thru 5 or 6 minions so it doesn't feel too cheap and easy, but it's survivable - unlike a lot of standard encounters.</p><p></p><p>I haven't used any elites or solos. Those would be too tough unless they were below the PC level in which case they aren't too fun.</p><p></p><p>I noticed that power usage can get pretty repetitive. In a single PC situation there are lots fewer interesting combos (like "Tide of Iron it into my Flaming Sphere!") and what good combos there are tend to get used a lot. Add interesting terrain, 3rd forces, and perhaps interesting magic items to round out the power choices. Also, encourage and plan on stunts a la page 42. If your PC is stunting half the time, it seems like he has twice as many powers.</p><p></p><p>And obviously, use the strength of single PC gaming - directly tailored stories. Every adventure should be hand crafted for that one, single person in the entire universe. The enemies should be personal, the allies as well, the locations should come from the PC's backstory or the player's desires. Everything should be important to the one PC.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4892649, member: 305"] I've run for solo and for low PC games. You have to be careful in making encounters, but it's still fun. Avoid lurkers. They tend to have powers that let them attack a PC and disappear. That's terrible if there's only 1 PC. I also used more than the usual number of minions. It still takes a single PC a while to fight thru 5 or 6 minions so it doesn't feel too cheap and easy, but it's survivable - unlike a lot of standard encounters. I haven't used any elites or solos. Those would be too tough unless they were below the PC level in which case they aren't too fun. I noticed that power usage can get pretty repetitive. In a single PC situation there are lots fewer interesting combos (like "Tide of Iron it into my Flaming Sphere!") and what good combos there are tend to get used a lot. Add interesting terrain, 3rd forces, and perhaps interesting magic items to round out the power choices. Also, encourage and plan on stunts a la page 42. If your PC is stunting half the time, it seems like he has twice as many powers. And obviously, use the strength of single PC gaming - directly tailored stories. Every adventure should be hand crafted for that one, single person in the entire universe. The enemies should be personal, the allies as well, the locations should come from the PC's backstory or the player's desires. Everything should be important to the one PC. PS [/QUOTE]
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