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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to Build 4E Solo Adventures?
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<blockquote data-quote="Nathal" data-source="post: 4892752" data-attributes="member: 1809"><p>That's one thing 4E has more in common with 1st and 2nd Edition than with 3rd, in my experience.</p><p></p><p></p><p></p><p>Noted about the lurkers (unless there are enough NPC allies around). Ah, minions, yes! I love the introduction of that critter type, especially important for single adventurers...</p><p></p><p></p><p></p><p>Makes sense. Those would be saved for instances where there were NPCs ready to help defend the PC. </p><p></p><p></p><p></p><p>The battlemat. I haven't used one of those too extensively in the past, although more in 3E. In 4E, it's made more intrinsic to the game. So, yeah, I figure if a D&D miniatures skirmish game would be interesting to my player, then a 4E adventure would be even better, even without the other players. The minis and battlemat, with interesting terrain brings a level of tactics and "stuff to do" that appeals to people (like my wife) who enjoyed games like Magic too.</p><p></p><p></p><p></p><p>So, really, you're not having to do anything too terribly drastic with encounter generation or individual monster stats to make it work. Just a bit of shuffling, and an emphasis on narrative in your case (which I'd tend toward as well).</p></blockquote><p></p>
[QUOTE="Nathal, post: 4892752, member: 1809"] That's one thing 4E has more in common with 1st and 2nd Edition than with 3rd, in my experience. Noted about the lurkers (unless there are enough NPC allies around). Ah, minions, yes! I love the introduction of that critter type, especially important for single adventurers... Makes sense. Those would be saved for instances where there were NPCs ready to help defend the PC. The battlemat. I haven't used one of those too extensively in the past, although more in 3E. In 4E, it's made more intrinsic to the game. So, yeah, I figure if a D&D miniatures skirmish game would be interesting to my player, then a 4E adventure would be even better, even without the other players. The minis and battlemat, with interesting terrain brings a level of tactics and "stuff to do" that appeals to people (like my wife) who enjoyed games like Magic too. So, really, you're not having to do anything too terribly drastic with encounter generation or individual monster stats to make it work. Just a bit of shuffling, and an emphasis on narrative in your case (which I'd tend toward as well). [/QUOTE]
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