Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to Build 4E Solo Adventures?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 4896206" data-attributes="member: 59057"><p>We played with 3 people for some sessions without a controller and it was fun and it worked without adjusting a single encounter (KotS)</p><p> </p><p>What we did however is roll stats (very well)</p><p> </p><p>As a result, both or ranger and the cleric can do melee and range (better in melee). And the fighter is durable and good at attacking.</p><p> </p><p>You have to be a bit careful with character choice, but i consider 2nd edition and 3rd edition worse for solo play if you don´t like playing a cleric all the time.</p><p> </p><p>The key difference is healing. You can be hurt a lot during an encounter but you only use three surges to heal up again. (If you need four of them it is critical).</p><p> </p><p>If you want a good game, just use minions a lot and a regular enemy is the elite (or solo actually). Also avoid too open terrain instead use damaging and difficult terrain a lot. (A fire can serve as the controller). Oh, and consider reducing dungeon width to 1 square in general (or ne and an half). </p><p> </p><p>There are still some classes to be avoided, like warlord. Maybe allow him to self buff and it also works. A bard would work quite well (as in earlier editions) Just make him valerous and take nice multiclass feats.</p><p> </p><p>Edit: Use minions on both sides, but consider fuging rolls (or not rolling at all), so you can up and down the number of enemies at will.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4896206, member: 59057"] We played with 3 people for some sessions without a controller and it was fun and it worked without adjusting a single encounter (KotS) What we did however is roll stats (very well) As a result, both or ranger and the cleric can do melee and range (better in melee). And the fighter is durable and good at attacking. You have to be a bit careful with character choice, but i consider 2nd edition and 3rd edition worse for solo play if you don´t like playing a cleric all the time. The key difference is healing. You can be hurt a lot during an encounter but you only use three surges to heal up again. (If you need four of them it is critical). If you want a good game, just use minions a lot and a regular enemy is the elite (or solo actually). Also avoid too open terrain instead use damaging and difficult terrain a lot. (A fire can serve as the controller). Oh, and consider reducing dungeon width to 1 square in general (or ne and an half). There are still some classes to be avoided, like warlord. Maybe allow him to self buff and it also works. A bard would work quite well (as in earlier editions) Just make him valerous and take nice multiclass feats. Edit: Use minions on both sides, but consider fuging rolls (or not rolling at all), so you can up and down the number of enemies at will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to Build 4E Solo Adventures?
Top