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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How to Build 4E Solo Adventures?
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<blockquote data-quote="Rothe_" data-source="post: 4896597" data-attributes="member: 84765"><p>Couple of additional things that might work:</p><p> </p><p>If you want a single hero, you should try to make the single PC more powerful than normal in solo play. One way to do it is to make a "gestalt" character.</p><p>Essentially a simple way that would be to make a character who gets double the amount of powers from each level, and gets all four basic multiclass feats for free and give the PC two "swaps" for each feat. At paragon tier, let the PC do both paragon multiclass and paragon path simultaneously. At epic, I think you don't need to do anything more than normally.</p><p> </p><p>This way, he can either play a single class with more powers, or two classes with decent variety in powers. </p><p> </p><p>For HP, double up the PC's hp or let him take hp from both his main class and mc class. Perhaps even triple hp if you want to use a lot of enemies.</p><p> </p><p>For combat, you need extra actions for the solo hero. There are couple of good ways to do it. </p><p>1) Give out extra AP and remove ap usage restrictions (maybe allow one ap per turn).</p><p>2) Give an extra standard action each turn (but disallow movement with that action, so that running away is not trivial). Stun and Daze would not remove the extra action(just cut out the normal set to one standard from daze, or all the normal ones for stun)</p><p>3) Give the PC an extra turn each round. </p><p> </p><p>I prefer 2), perhaps in some kind of combination with 1).</p><p> </p><p>Extra feats could also make sense, perhaps a few extra ones only since the mc feats would be taken in any case.</p><p> </p><p>For this kind of PC, you could probably make a normal NPC (with PC rules) as a sidekick, so you'd have the equivalent of 3-4 characters. </p><p> </p><p>One of the characters should probably have healing powers, but the sidekick as a healer makes it possible for the PC to choose his focus freely.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4896597, member: 84765"] Couple of additional things that might work: If you want a single hero, you should try to make the single PC more powerful than normal in solo play. One way to do it is to make a "gestalt" character. Essentially a simple way that would be to make a character who gets double the amount of powers from each level, and gets all four basic multiclass feats for free and give the PC two "swaps" for each feat. At paragon tier, let the PC do both paragon multiclass and paragon path simultaneously. At epic, I think you don't need to do anything more than normally. This way, he can either play a single class with more powers, or two classes with decent variety in powers. For HP, double up the PC's hp or let him take hp from both his main class and mc class. Perhaps even triple hp if you want to use a lot of enemies. For combat, you need extra actions for the solo hero. There are couple of good ways to do it. 1) Give out extra AP and remove ap usage restrictions (maybe allow one ap per turn). 2) Give an extra standard action each turn (but disallow movement with that action, so that running away is not trivial). Stun and Daze would not remove the extra action(just cut out the normal set to one standard from daze, or all the normal ones for stun) 3) Give the PC an extra turn each round. I prefer 2), perhaps in some kind of combination with 1). Extra feats could also make sense, perhaps a few extra ones only since the mc feats would be taken in any case. For this kind of PC, you could probably make a normal NPC (with PC rules) as a sidekick, so you'd have the equivalent of 3-4 characters. One of the characters should probably have healing powers, but the sidekick as a healer makes it possible for the PC to choose his focus freely. [/QUOTE]
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