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How to Build 4E Solo Adventures?
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<blockquote data-quote="Nytmare" data-source="post: 5015374" data-attributes="member: 55178"><p>It's been a while since I last ran my son in his solo campaign, but here are the guidelines I set up for myself as best I can remember:</p><p></p><p style="margin-left: 20px"> Power Level - Instead of coming up with ways to bump up the base class and/or tone down the monsters, I started him off at 4th level and only threw him up against things that were under his level. Having to do the math never made much sense to me when you could just adjust the scale.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Healing - Healing potions, healing potions, healing potions. There were too many early adventures where I screwed this one up and didn't give him a way to access his healing surges. Oddly enough, Brother Samael, the cleric, was his favorite NPC.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Allies - I had a rotating stable of different NPC allies and, in general, had at least one running with him at all times. We had one big arc where there were three of them with him for a while, and one short adventure where he got separated from the group and was off on his own. I tried looking at it from the point of view of He-man episodes. There was almost always a group of people working with him, even if most those other people were just running ahead to take care of other tasks, or getting captured by the bad guys, or...Orko. Encounters varied wildly depending on which ally was with him, most notably when the ally was a leader.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Encounter Makeup - This is going to depend entirely on what class your wife ends up going with, and whether or not you have allies running along with. Lots of bad guys are dangerous if there's no controller, status effects are dangerous if there's no leader, etc.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Combat - Even though I only rarely controlled more than one good guy NPC, I still didn't want to hog all the die rolling time. I streamlined the sheets I was using so that everything was checkboxes and tick marks and damages for all NPC on NPC action were static numbers.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5015374, member: 55178"] It's been a while since I last ran my son in his solo campaign, but here are the guidelines I set up for myself as best I can remember: [INDENT] Power Level - Instead of coming up with ways to bump up the base class and/or tone down the monsters, I started him off at 4th level and only threw him up against things that were under his level. Having to do the math never made much sense to me when you could just adjust the scale. Healing - Healing potions, healing potions, healing potions. There were too many early adventures where I screwed this one up and didn't give him a way to access his healing surges. Oddly enough, Brother Samael, the cleric, was his favorite NPC. Allies - I had a rotating stable of different NPC allies and, in general, had at least one running with him at all times. We had one big arc where there were three of them with him for a while, and one short adventure where he got separated from the group and was off on his own. I tried looking at it from the point of view of He-man episodes. There was almost always a group of people working with him, even if most those other people were just running ahead to take care of other tasks, or getting captured by the bad guys, or...Orko. Encounters varied wildly depending on which ally was with him, most notably when the ally was a leader. Encounter Makeup - This is going to depend entirely on what class your wife ends up going with, and whether or not you have allies running along with. Lots of bad guys are dangerous if there's no controller, status effects are dangerous if there's no leader, etc. Combat - Even though I only rarely controlled more than one good guy NPC, I still didn't want to hog all the die rolling time. I streamlined the sheets I was using so that everything was checkboxes and tick marks and damages for all NPC on NPC action were static numbers.[/INDENT] [/QUOTE]
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