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How to Build 4E Solo Adventures?
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<blockquote data-quote="Colmarr" data-source="post: 5024838" data-attributes="member: 59182"><p>I've been thinking for some time of preparing a solo 4e adventure/campaign based on Thief/Assassin's Creed/Splinter Cell.</p><p> </p><p>The fundamental premise of such a game is that any enemy who is unaware of the PC is a minion. When that enemy becomes aware, it converts automatically into a normal enemy.</p><p> </p><p>Using those mechanics, the PC could sneak around ganking minions while they're alone, but if they stuffed up and got spotted, they could very quickly end up fighting a horde of enemies they couldn't hope to defeat.</p><p> </p><p>It would be wise in such a game to ensure that almost all enemies were of a level significantly below the PC (I'd suggest at least 2-3 levels). That minimises the risk of a stealth kill failing - which never happens in Assassin's Creed - and increases the likelihood of the PC being able to fight off 1 to 2 non-minion attackers if they need to.</p><p> </p><p>I'm not sure how well that formula would work for a non-stealth game. At the very least, I suspect that any game in which there is only 1 PC would need to be comprised mainly of minions and traps/environmental effects that could be avoided.</p></blockquote><p></p>
[QUOTE="Colmarr, post: 5024838, member: 59182"] I've been thinking for some time of preparing a solo 4e adventure/campaign based on Thief/Assassin's Creed/Splinter Cell. The fundamental premise of such a game is that any enemy who is unaware of the PC is a minion. When that enemy becomes aware, it converts automatically into a normal enemy. Using those mechanics, the PC could sneak around ganking minions while they're alone, but if they stuffed up and got spotted, they could very quickly end up fighting a horde of enemies they couldn't hope to defeat. It would be wise in such a game to ensure that almost all enemies were of a level significantly below the PC (I'd suggest at least 2-3 levels). That minimises the risk of a stealth kill failing - which never happens in Assassin's Creed - and increases the likelihood of the PC being able to fight off 1 to 2 non-minion attackers if they need to. I'm not sure how well that formula would work for a non-stealth game. At the very least, I suspect that any game in which there is only 1 PC would need to be comprised mainly of minions and traps/environmental effects that could be avoided. [/QUOTE]
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