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<blockquote data-quote="guachi" data-source="post: 7178675" data-attributes="member: 6785802"><p>I think that's what [MENTION=97077]iserith[/MENTION] is saying. </p><p></p><p>I have a similar rule, partly for fairness and partly for DM enjoyment. If PCs engage in conduct that's basically only going to affect those PCs I allow all involved to determine the results in a manner of their choosing. It doesn't even have to be something that's antagonistic or appears to be antagonistic.</p><p></p><p>For example, two or more PCs decide to gamble in camp to wind down from a long day. This is competitive, but not necessarily antagonistic. Both players can determine the rules of how they will resolve the gambling. I as the DM won't be involved at all unless it's to give suggestions on resolution methods.</p><p></p><p>For something like "I sneak up on Bob while he's asleep and backstab him" all Bob has to do is say "no" and it doesn't happen.</p><p></p><p>The first instance gives PCs freedom outside of the DM being final arbiter all the time. Some players might enjoy this creative freedom.</p></blockquote><p></p>
[QUOTE="guachi, post: 7178675, member: 6785802"] I think that's what [MENTION=97077]iserith[/MENTION] is saying. I have a similar rule, partly for fairness and partly for DM enjoyment. If PCs engage in conduct that's basically only going to affect those PCs I allow all involved to determine the results in a manner of their choosing. It doesn't even have to be something that's antagonistic or appears to be antagonistic. For example, two or more PCs decide to gamble in camp to wind down from a long day. This is competitive, but not necessarily antagonistic. Both players can determine the rules of how they will resolve the gambling. I as the DM won't be involved at all unless it's to give suggestions on resolution methods. For something like "I sneak up on Bob while he's asleep and backstab him" all Bob has to do is say "no" and it doesn't happen. The first instance gives PCs freedom outside of the DM being final arbiter all the time. Some players might enjoy this creative freedom. [/QUOTE]
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