Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How to build a better player
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="happyhermit" data-source="post: 7178826" data-attributes="member: 6834463"><p>Players as a class have had issues in every edition, I have been toying with the idea of banning them since I first ran a game many years ago. I am not big on niche protection in general but I have to admit that players do bring some interesting things to the table, so on the whole they may be worth keeping, even if it takes some serious modifications.</p><p></p><p>As I see it, here are a few things they bring to the table as a class;</p><p></p><p>Food and drink. This one is a bit situational IME, there isn't a ton of competition for the role but players still don't excel.</p><p></p><p>Comedic relief. This varies too much, the same build can result in fits of uncontrollable ache inducing laughter, groans, and bits of awkward silence as people avoid eye contact.</p><p></p><p>Rats in a maze. Now this is where the class really excels IMO. Watching them scramble to react to the fictitious world is strangely satisfying. Whether it's observing their reactions to the possibility of their beloved character dying, or the NPCs they want to protect, or just making any sort of difficult decision in a game. Their "emotions" and decisions can give us insight into the nature of humanity... of which we are obviously all a part.</p><p></p><p>However, there are a few abilities that are simply OP.</p><p></p><p>Politics. Not in-game of course, the problem is that they have the ability to bring up "real world" stuff of many flavours and when they do the experiment or "game" if you prefer may either grind to a halt or be contaminated.</p><p></p><p>Familial or "friendship" entanglements, while much rarer to cause problems, relationship interactions can be complex and irritating. Sure, it may be your girlfriend or daughter, but you failed your save, now you must kill them. </p><p></p><p>Bribes.</p><p></p><p>All this is really just dancing around the elephant in the room though. The fundamental problem with the class that all GMs have struggled with on one level or another since the dawn of time (the 70's) is one that we all know but rarely address. Players can simply "choose" to not play anymore!!! How in the world is this supposed to be acceptable!?! "I have created a work of art here people, my genius manifest in the details of the very world I allow you to play in. The NPCs are at least 1.5 dimensional, with my wonderful voices to make them come alive, the geography is so unique that it doesn't even seem possible in the real world, the cultures only vaguely inspired by real ones." a hypothetical GM could say, and yet he has no mechanism within the rules of the game to actual do anything about it. </p><p></p><p>So, as a result we have this culture of appeasement that has developed, with all sorts of tricks to make players "happy" and "entertained" or "engaged". Yes, it works most of the time, but that doesn't change the fact that the experiment (or "game" if that is more acceptable) is fundamentally flawed. The fact that it's possible for a GM to fix it doesn't mean the problem isn't there. Simply looking at the number of people choosing the class demonstrates just how severe the problem is. Adhoc solutions such as guilt-ing family and friends, duct tape, etc. have never been all that effective so it will probably take an official fix from Wotc to really solve. </p><p></p><p>Anyways, I am still allowing some players in my "games" (preferably no more than 5) but I am seriously considering any nerfs I come across (actual nerf guns are useful at correcting some issues but exacerbate the larger one).</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7178826, member: 6834463"] Players as a class have had issues in every edition, I have been toying with the idea of banning them since I first ran a game many years ago. I am not big on niche protection in general but I have to admit that players do bring some interesting things to the table, so on the whole they may be worth keeping, even if it takes some serious modifications. As I see it, here are a few things they bring to the table as a class; Food and drink. This one is a bit situational IME, there isn't a ton of competition for the role but players still don't excel. Comedic relief. This varies too much, the same build can result in fits of uncontrollable ache inducing laughter, groans, and bits of awkward silence as people avoid eye contact. Rats in a maze. Now this is where the class really excels IMO. Watching them scramble to react to the fictitious world is strangely satisfying. Whether it's observing their reactions to the possibility of their beloved character dying, or the NPCs they want to protect, or just making any sort of difficult decision in a game. Their "emotions" and decisions can give us insight into the nature of humanity... of which we are obviously all a part. However, there are a few abilities that are simply OP. Politics. Not in-game of course, the problem is that they have the ability to bring up "real world" stuff of many flavours and when they do the experiment or "game" if you prefer may either grind to a halt or be contaminated. Familial or "friendship" entanglements, while much rarer to cause problems, relationship interactions can be complex and irritating. Sure, it may be your girlfriend or daughter, but you failed your save, now you must kill them. Bribes. All this is really just dancing around the elephant in the room though. The fundamental problem with the class that all GMs have struggled with on one level or another since the dawn of time (the 70's) is one that we all know but rarely address. Players can simply "choose" to not play anymore!!! How in the world is this supposed to be acceptable!?! "I have created a work of art here people, my genius manifest in the details of the very world I allow you to play in. The NPCs are at least 1.5 dimensional, with my wonderful voices to make them come alive, the geography is so unique that it doesn't even seem possible in the real world, the cultures only vaguely inspired by real ones." a hypothetical GM could say, and yet he has no mechanism within the rules of the game to actual do anything about it. So, as a result we have this culture of appeasement that has developed, with all sorts of tricks to make players "happy" and "entertained" or "engaged". Yes, it works most of the time, but that doesn't change the fact that the experiment (or "game" if that is more acceptable) is fundamentally flawed. The fact that it's possible for a GM to fix it doesn't mean the problem isn't there. Simply looking at the number of people choosing the class demonstrates just how severe the problem is. Adhoc solutions such as guilt-ing family and friends, duct tape, etc. have never been all that effective so it will probably take an official fix from Wotc to really solve. Anyways, I am still allowing some players in my "games" (preferably no more than 5) but I am seriously considering any nerfs I come across (actual nerf guns are useful at correcting some issues but exacerbate the larger one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to build a better player
Top