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General Tabletop Discussion
Character Builds & Optimization
How to Build a Better Scout?
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<blockquote data-quote="FoxWander" data-source="post: 1246256" data-attributes="member: 1356"><p>You might like the <strong>Woodsman</strong> from the Wheel of Time book. They've got a very <em>special ops</em> feel to them. Here's the gist of them- full BAB, d10 HP, good Fort save, 6 skill pts/level (with all the class skills you're looking for), simple & martial weapons, light & medium armor and shields. Special abilities include: choose an environment- add half your DEX bonus to attacks rolls vs humanoids in this environment (gain more environments at level 8 and 16), Tracking, Imp. Initiative in light/no armor at 2nd level, +2 to Hide and Move Silently in the woods at 3rd level (increses to +4 at 12th level), bonus feats from combat-centric list at levels 4, 9, 14 & 19, and Weapon Specialization at 6th level.</p><p></p><p>Basically a Fighter with some pre-chosen feats, more skills and skill points balanced by no heavy armor and less bonus feats. Though if you add it up, the pre-chosen feats, class abilities and bonus feats equal 11- the same number of bonus feats a Fighter gains. So it might be a little unbalanced compared to the Fighter but that will depend on your game. If you gave the class a d8 hit points instead of d10 that could make it better. Then again, one person's "unbalanced" is another's "perfect fit".</p></blockquote><p></p>
[QUOTE="FoxWander, post: 1246256, member: 1356"] You might like the [b]Woodsman[/b] from the Wheel of Time book. They've got a very [i]special ops[/i] feel to them. Here's the gist of them- full BAB, d10 HP, good Fort save, 6 skill pts/level (with all the class skills you're looking for), simple & martial weapons, light & medium armor and shields. Special abilities include: choose an environment- add half your DEX bonus to attacks rolls vs humanoids in this environment (gain more environments at level 8 and 16), Tracking, Imp. Initiative in light/no armor at 2nd level, +2 to Hide and Move Silently in the woods at 3rd level (increses to +4 at 12th level), bonus feats from combat-centric list at levels 4, 9, 14 & 19, and Weapon Specialization at 6th level. Basically a Fighter with some pre-chosen feats, more skills and skill points balanced by no heavy armor and less bonus feats. Though if you add it up, the pre-chosen feats, class abilities and bonus feats equal 11- the same number of bonus feats a Fighter gains. So it might be a little unbalanced compared to the Fighter but that will depend on your game. If you gave the class a d8 hit points instead of d10 that could make it better. Then again, one person's "unbalanced" is another's "perfect fit". [/QUOTE]
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