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General Tabletop Discussion
Character Builds & Optimization
How to Build a Better Scout?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1246607" data-attributes="member: 3146"><p>Yes, the proposed fighter mod is far too good. If you were to translate those feats into skill bonusses, they wouldn't add up to more than 8 skill points. That, however, is admittedly, not an ideal way of balancing things but I still think 60 skill points and a better selection for a mere two bonus feats is a bargain. (High level fighters often have more feats than they know what to do with anyway).</p><p></p><p>I think that the ranger class is a more promising one to modify. Although I think favored enemy should be in line with the characters focus (Haldarin's comments are definitely to the point), it would probably be reasonable to replace each increase of it with a fighter bonus feat. With Fast Movement substituting for 1st level casting and possibly Uncanny Dodge substituting for 2nd level casting, and Imp Uncanny Dodge for fourth level casting, I think you'd have a reasonably balanced nonmagical ranger. (For reference, Ranger 10/Ftr 4/Bbn 6 would have equivalents to all of those abilities and more, so I think it's reasonably balanced against core classes).</p><p></p><p>BTW, Felix, Knowledge (Local) definitely should be on the wilderness rogue's class skill list. It covers idenitifying local humanoids and hunting areas, geography, etc as well as the city stuff. A scout should know that the odd-shaped hill was once a great watchtower and that there are safe hiding spots in the ruins of an ancient city's sewers. He should probably know that the locals of town X aren't to be trusted but that the innkeeper in Bree is a good and honest man who's just horribly absent-minded.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1246607, member: 3146"] Yes, the proposed fighter mod is far too good. If you were to translate those feats into skill bonusses, they wouldn't add up to more than 8 skill points. That, however, is admittedly, not an ideal way of balancing things but I still think 60 skill points and a better selection for a mere two bonus feats is a bargain. (High level fighters often have more feats than they know what to do with anyway). I think that the ranger class is a more promising one to modify. Although I think favored enemy should be in line with the characters focus (Haldarin's comments are definitely to the point), it would probably be reasonable to replace each increase of it with a fighter bonus feat. With Fast Movement substituting for 1st level casting and possibly Uncanny Dodge substituting for 2nd level casting, and Imp Uncanny Dodge for fourth level casting, I think you'd have a reasonably balanced nonmagical ranger. (For reference, Ranger 10/Ftr 4/Bbn 6 would have equivalents to all of those abilities and more, so I think it's reasonably balanced against core classes). BTW, Felix, Knowledge (Local) definitely should be on the wilderness rogue's class skill list. It covers idenitifying local humanoids and hunting areas, geography, etc as well as the city stuff. A scout should know that the odd-shaped hill was once a great watchtower and that there are safe hiding spots in the ruins of an ancient city's sewers. He should probably know that the locals of town X aren't to be trusted but that the innkeeper in Bree is a good and honest man who's just horribly absent-minded. [/QUOTE]
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