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Character Builds & Optimization
How to Build a Better Scout?
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<blockquote data-quote="Garnfellow" data-source="post: 1246648" data-attributes="member: 1223"><p>Yeah, I had a similar concern. On a hunch I also looked at only giving bonus feats every <em>four levels</em> -- so at 1st, 4th, 8th, and 12th level in exchange for the skills. It seems better balanced, but maybe is still too good.</p><p></p><p></p><p></p><p>For the record, this is what the modded ranger's class abilities look like so far:</p><p></p><p>1st - 1st favored enemy, Track, wild empathy</p><p>2nd - Combat style</p><p>3rd - Endurance</p><p>4th - Animal companion, Fast movement</p><p>5th - Bonus feat</p><p>6th - Improved combat style</p><p>7th - Woodland stride</p><p>8th - Swift tracker, uncanny dodge</p><p>9th - Evasion</p><p>10th - Bonus feat</p><p>11th - Combat style mastery</p><p>12th - </p><p>13th - Camouflage</p><p>14th - Improved uncanny dodge</p><p>15th - Bonus feat</p><p>16th - </p><p>17th - Hide in plain sight</p><p>18th - </p><p>19th - </p><p>20th - Bonus feat</p><p></p><p>It looks a little weak right now, but then I haven't added a replacement for 3rd-level spellcasting yet.</p><p></p><p>I'm not too crazy about the combat style chain or the animal companion ability, but between the variant ranger, the alt.rangers and the WoT woodsman class, there may be some interesting outdoor abilities to plunder.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 1246648, member: 1223"] Yeah, I had a similar concern. On a hunch I also looked at only giving bonus feats every [I]four levels[/I] -- so at 1st, 4th, 8th, and 12th level in exchange for the skills. It seems better balanced, but maybe is still too good. For the record, this is what the modded ranger's class abilities look like so far: 1st - 1st favored enemy, Track, wild empathy 2nd - Combat style 3rd - Endurance 4th - Animal companion, Fast movement 5th - Bonus feat 6th - Improved combat style 7th - Woodland stride 8th - Swift tracker, uncanny dodge 9th - Evasion 10th - Bonus feat 11th - Combat style mastery 12th - 13th - Camouflage 14th - Improved uncanny dodge 15th - Bonus feat 16th - 17th - Hide in plain sight 18th - 19th - 20th - Bonus feat It looks a little weak right now, but then I haven't added a replacement for 3rd-level spellcasting yet. I'm not too crazy about the combat style chain or the animal companion ability, but between the variant ranger, the alt.rangers and the WoT woodsman class, there may be some interesting outdoor abilities to plunder. [/QUOTE]
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