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General Tabletop Discussion
Character Builds & Optimization
How to Build a Better Scout?
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<blockquote data-quote="AeroDm" data-source="post: 1248575" data-attributes="member: 13650"><p>I would not give both good Fort and good Reflex. I know that the 3.5 ranger has both, but then I think he is a little overpowered. </p><p></p><p>If you go with just one good save, then I'd suggest granting it similar abilities. If you go Fort, give it woodsman abilities that allow it to survive (ala favored terrain of WoT woodsman). If you go Reflex, give it dex type abilities like Evasion and Uncanny Dodge. I found that when the Ranger had both fort and reflex people tended to try and give it both grouping of abilities. The end result was that they either overpowered it by giving it all of both, or underpowred it by giving it conservative doses of both. Focus on one thing and make him good at it.</p><p></p><p>The WoT woodsman and the Warcraft scout are not the same.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1248575, member: 13650"] I would not give both good Fort and good Reflex. I know that the 3.5 ranger has both, but then I think he is a little overpowered. If you go with just one good save, then I'd suggest granting it similar abilities. If you go Fort, give it woodsman abilities that allow it to survive (ala favored terrain of WoT woodsman). If you go Reflex, give it dex type abilities like Evasion and Uncanny Dodge. I found that when the Ranger had both fort and reflex people tended to try and give it both grouping of abilities. The end result was that they either overpowered it by giving it all of both, or underpowred it by giving it conservative doses of both. Focus on one thing and make him good at it. The WoT woodsman and the Warcraft scout are not the same. [/QUOTE]
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