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General Tabletop Discussion
Character Builds & Optimization
How to Build a Better Scout?
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<blockquote data-quote="Grayhawk" data-source="post: 1249315" data-attributes="member: 11288"><p>Garnfellow, it seems that a tweaked 3.5 Ranger is closest to what you're looking for, judging by your own Scout write-up above.</p><p></p><p>If you choose to make a spell less Ranger, I have one observation that I haven't seen anybody else make:</p><p></p><p>When compensating for the loss of spells I often see people go overboard. Keep in mind that you need a Wis of 14 to be able to cast 4th level spells, and if you don't use some very generous way of generating stats, that is quite expensive.</p><p></p><p>Therefore, my own Alt.Ranger (which propably isn't what you're looking for, as he's closer to the 3.0 than the 3.5 Ranger) can choose to be spell less and instead pick abilities from a list, each time he would have otherwise qualified for a new spell level.</p><p></p><p>This way you can't dump your Wis and receive a lot of special abilities or feats instead of the spells you wouldn't have gotten anyway.</p><p></p><p>Example: With a Wis of 12 a Ranger can choose to get Trackless Step (or Alertness or whatever other abilities you deem appropriate) at 4th level, when he would otherwise have gotten 1st level spells.</p><p></p><p>If he only had a Wis of 11 he wouldn't get this until 6th level, etc.</p><p></p><p>To me, this makes for a more balanced alternative to spell casting, but ultimately it's up to <em>you</em> to make it balanced with your own game by choosing which abilities goes on the list.</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1249315, member: 11288"] Garnfellow, it seems that a tweaked 3.5 Ranger is closest to what you're looking for, judging by your own Scout write-up above. If you choose to make a spell less Ranger, I have one observation that I haven't seen anybody else make: When compensating for the loss of spells I often see people go overboard. Keep in mind that you need a Wis of 14 to be able to cast 4th level spells, and if you don't use some very generous way of generating stats, that is quite expensive. Therefore, my own Alt.Ranger (which propably isn't what you're looking for, as he's closer to the 3.0 than the 3.5 Ranger) can choose to be spell less and instead pick abilities from a list, each time he would have otherwise qualified for a new spell level. This way you can't dump your Wis and receive a lot of special abilities or feats instead of the spells you wouldn't have gotten anyway. Example: With a Wis of 12 a Ranger can choose to get Trackless Step (or Alertness or whatever other abilities you deem appropriate) at 4th level, when he would otherwise have gotten 1st level spells. If he only had a Wis of 11 he wouldn't get this until 6th level, etc. To me, this makes for a more balanced alternative to spell casting, but ultimately it's up to [i]you[/i] to make it balanced with your own game by choosing which abilities goes on the list. [/QUOTE]
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