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General Tabletop Discussion
Character Builds & Optimization
How to Build a D&D NPC in 15 minutes
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<blockquote data-quote="Dice4Hire" data-source="post: 4215086" data-attributes="member: 55066"><p>The series of steps is good, but I really have to disagree about the feats. Giving the NPCS nonsense feats like Improved toughness, and the various saving throw ones just makes it easier for the players to whomp them silly. Sure it is easier, but one reason the MMI monsters are such pushovers is that most players use the best feats from 30 books, and the monsters have winners like toughness in their stat blocks. </p><p></p><p>To make NPCs more effective, they need feat chains that give them a solid option to counter PC actions, and a lot of strong one day use feats that will give the players a challenge. I particularly like the devotion feat for this, as many of the abilities are quite strong, and most NPCs do not live long anyway. Not long enough to worry about recharging them. One minute is enough.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 4215086, member: 55066"] The series of steps is good, but I really have to disagree about the feats. Giving the NPCS nonsense feats like Improved toughness, and the various saving throw ones just makes it easier for the players to whomp them silly. Sure it is easier, but one reason the MMI monsters are such pushovers is that most players use the best feats from 30 books, and the monsters have winners like toughness in their stat blocks. To make NPCs more effective, they need feat chains that give them a solid option to counter PC actions, and a lot of strong one day use feats that will give the players a challenge. I particularly like the devotion feat for this, as many of the abilities are quite strong, and most NPCs do not live long anyway. Not long enough to worry about recharging them. One minute is enough. [/QUOTE]
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