Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
How to build a Puppeteer Villain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4316445" data-attributes="member: 40961"><p>Well, it depends how you want to go about doing things.</p><p></p><p>First of all, most of that is roleplaying. You can give him a high charisma, but to make the players feel like he's "dark" and "drips with charisma," you're going to have to act it out, and describe him doing things that can only be done by a person who is dark and dripping with charisma.</p><p></p><p>Likewise, controlling others by manipulation and magic- do you mean as in a combat technique? Or long term. Because long term you're back to roleplaying again.</p><p></p><p>And escaping from any situation? Well, there are some mechanical ways to make a character escape more easily, but a lot of it is going to involve roleplaying. Mechanically, consider teleportation, or shapechanging (doppleganger, maybe?).</p><p></p><p>I can come up with a few gimmicks, but in the end its going to be up to your creativity in writing plotlines.</p><p></p><p>Here's one: He constantly out maneuvers his foes, and seems like he's in multiple places at once. Its because he is. There are actually three of him, which never meet, but communicate telepathically as if they have only one mind. This leads to many rumors about his true location, intentions, and actions, but no one guesses that all the rumors are true at once- and they all work towards the same dark goal.</p><p></p><p>They don't have separate names by which they refer to themselves, because they have no concept of self apart from the whole. Killing one of them causes pain to the whole, but no permanent damage, because a raise dead ritual performed upon a piece of the flesh of one of the surviving individuals results in a resurrection of the dead one.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4316445, member: 40961"] Well, it depends how you want to go about doing things. First of all, most of that is roleplaying. You can give him a high charisma, but to make the players feel like he's "dark" and "drips with charisma," you're going to have to act it out, and describe him doing things that can only be done by a person who is dark and dripping with charisma. Likewise, controlling others by manipulation and magic- do you mean as in a combat technique? Or long term. Because long term you're back to roleplaying again. And escaping from any situation? Well, there are some mechanical ways to make a character escape more easily, but a lot of it is going to involve roleplaying. Mechanically, consider teleportation, or shapechanging (doppleganger, maybe?). I can come up with a few gimmicks, but in the end its going to be up to your creativity in writing plotlines. Here's one: He constantly out maneuvers his foes, and seems like he's in multiple places at once. Its because he is. There are actually three of him, which never meet, but communicate telepathically as if they have only one mind. This leads to many rumors about his true location, intentions, and actions, but no one guesses that all the rumors are true at once- and they all work towards the same dark goal. They don't have separate names by which they refer to themselves, because they have no concept of self apart from the whole. Killing one of them causes pain to the whole, but no permanent damage, because a raise dead ritual performed upon a piece of the flesh of one of the surviving individuals results in a resurrection of the dead one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
How to build a Puppeteer Villain
Top