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General Tabletop Discussion
Character Builds & Optimization
How to build a Puppeteer Villain
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<blockquote data-quote="ladycass" data-source="post: 4316888" data-attributes="member: 70293"><p>You are awsome and wonderful people. Great ideas thus far. The role playing aspects are of course essentials. Additionaly I had intended to have a high degree of "escape plan" and "environment control" for any encounter that involves him. The player characters are going to start feeling his presence soon but should not actualy encounter him for a very long time. Through minions and underlings they will become aware of his existance but unable to find/touch him for some time. If he causes them sufficient problems they may have more powerful underlings set to counter them. The first inkling they will have is a dominated goblin who is stealing large quantities of a special substance from a paper maker's guild. The substance is a valuable type of seaweed that is used to make waterproof spellbook pages. ( I have a water heavy world). The goblins are both using the substance to line thier den and shipping to the puppeteer. The main goblin will have a token from the puppeteer in form of a necklace. The man likes to mark those under his influence and often makes these tokens seem like honors and gifts. </p><p></p><p>The second inkling will be a couple of people the pcs currently assume to be freinds. They are going to betray the group and steal some important records. They are also going to kill one of the pc's twin brother who catches the fiends in the act and tries to stop them. They will carve a "P" onto his chest. </p><p></p><p>I love the doppleganger idea and I like the idea of 3 of them who turn out to be controled by 1. Hrummm you have given me a ton to think about. I was leaning toward rouge/warlock multiclassing. </p><p></p><p>any further ideas appreciated. </p><p></p><p>Some of the item and skills you have suggested are superb!</p></blockquote><p></p>
[QUOTE="ladycass, post: 4316888, member: 70293"] You are awsome and wonderful people. Great ideas thus far. The role playing aspects are of course essentials. Additionaly I had intended to have a high degree of "escape plan" and "environment control" for any encounter that involves him. The player characters are going to start feeling his presence soon but should not actualy encounter him for a very long time. Through minions and underlings they will become aware of his existance but unable to find/touch him for some time. If he causes them sufficient problems they may have more powerful underlings set to counter them. The first inkling they will have is a dominated goblin who is stealing large quantities of a special substance from a paper maker's guild. The substance is a valuable type of seaweed that is used to make waterproof spellbook pages. ( I have a water heavy world). The goblins are both using the substance to line thier den and shipping to the puppeteer. The main goblin will have a token from the puppeteer in form of a necklace. The man likes to mark those under his influence and often makes these tokens seem like honors and gifts. The second inkling will be a couple of people the pcs currently assume to be freinds. They are going to betray the group and steal some important records. They are also going to kill one of the pc's twin brother who catches the fiends in the act and tries to stop them. They will carve a "P" onto his chest. I love the doppleganger idea and I like the idea of 3 of them who turn out to be controled by 1. Hrummm you have given me a ton to think about. I was leaning toward rouge/warlock multiclassing. any further ideas appreciated. Some of the item and skills you have suggested are superb! [/QUOTE]
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