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General Tabletop Discussion
Character Builds & Optimization
How to build a throwing fighter ?
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<blockquote data-quote="Trenien" data-source="post: 5653773" data-attributes="member: 6681050"><p>I may have read it wrong, but I've understood that quick draw allow you to use your full attack with thrown weapons. Compounding that with the fact that I'm pretty sure my DM would allow me to retrieve most of my weapons at the end of a fight, I'm not sure a returning weapon is all that necessary (we're going to play between level 4 and 9).</p><p></p><p>Looking around, I'm getting to the point where I think my initial idea (fighter/alchemist) isn't very efficient for the result I'm looking for. Since I'm not especially gung-ho on either classes (they're just means to an end), that's all right. The main thing is to be able to build a character that's as close as possible to the idea I've had.</p><p></p><p>Basically, I want a support "fighter" which will be able to things outside of combat. As the Spring Attack route isn't very good (nor all that interesting since, apparently, PF's writers have decided to nerf Tumble), ranged look better for what I'm trying to achieve. The thrown weapons idea is just a quirk of mine (I'm getting tired of the supporting archer), and I've just seen the chakram makes it not all that bad (trade-off : direct STR bonus to damages without needing a special composite bow / diminished range).</p><p></p><p>It appear a build made around either a Bard or a Ranger (I'm pretty sure I can convince my DM to exchange the bow path with a thrown weapons path).</p><p></p><p>Any advice on that ?</p><p></p><p>By the by, is there any feat similar to Arcane Strike that a ranger could use ?</p></blockquote><p></p>
[QUOTE="Trenien, post: 5653773, member: 6681050"] I may have read it wrong, but I've understood that quick draw allow you to use your full attack with thrown weapons. Compounding that with the fact that I'm pretty sure my DM would allow me to retrieve most of my weapons at the end of a fight, I'm not sure a returning weapon is all that necessary (we're going to play between level 4 and 9). Looking around, I'm getting to the point where I think my initial idea (fighter/alchemist) isn't very efficient for the result I'm looking for. Since I'm not especially gung-ho on either classes (they're just means to an end), that's all right. The main thing is to be able to build a character that's as close as possible to the idea I've had. Basically, I want a support "fighter" which will be able to things outside of combat. As the Spring Attack route isn't very good (nor all that interesting since, apparently, PF's writers have decided to nerf Tumble), ranged look better for what I'm trying to achieve. The thrown weapons idea is just a quirk of mine (I'm getting tired of the supporting archer), and I've just seen the chakram makes it not all that bad (trade-off : direct STR bonus to damages without needing a special composite bow / diminished range). It appear a build made around either a Bard or a Ranger (I'm pretty sure I can convince my DM to exchange the bow path with a thrown weapons path). Any advice on that ? By the by, is there any feat similar to Arcane Strike that a ranger could use ? [/QUOTE]
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