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How to build a throwing fighter ?
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<blockquote data-quote="ash_rex" data-source="post: 5852357" data-attributes="member: 6691050"><p>HUMAN KNIFE MASTER SCOUT</p><p>Rogue favored class alternative</p><p></p><p>Name: Aedan (ay-den) Aelirin</p><p></p><p>Abilities: 20 point buy</p><p>STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8</p><p></p><p>Alignment:Lawful neutral</p><p>Role:Striker and scout. Local guide. Using wands.</p><p>Initiative: +6</p><p>Skill points: 10 per level</p><p></p><p>Traits:</p><p>1. Reactionary (+2 initiative)</p><p>You were bullied often as a child, but never quite developed an offensive response.</p><p>Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.</p><p>2. Deft dodger (+1 reflex save)</p><p>Growing up in a rough neighborhood or a dangerous environment has honed your senses.</p><p>3. River rat (+1 dagger damage)</p><p>You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels.</p><p>4. Dirty fighter (+1 flank damage)</p><p>You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal.</p><p></p><p></p><p>Feats:</p><p>1 feat: two weapon fighting</p><p>1 bonus feat: weapon focus dagger</p><p>2 rogue talent: weapon finesse</p><p>3 feat: dodge</p><p>4 rogue talent: slow reactions</p><p>4 scout talent: charge and SA</p><p>5 feat: disorienting maneuver</p><p>6 rogue talent: offensive defense</p><p>6 bonus rogue talent: befuddling strike</p><p>7 feat: point blank shot</p><p>8 rogue talent: combat trick precise shot</p><p>8 scout talent: move 10ft then SA</p><p>9 feat: skill focus (use magic device)</p><p>10 rogue talent: entanglement of blades</p><p>11 feat: spring attack</p><p>12 rogue talent: crippling strike</p><p>12 bonus rogue talent: skill mastery</p><p>13 feat: charging hurler</p><p>14 rogue talent: far shot</p><p>15 feat: magical aptitude</p><p></p><p>Skills:</p><p>acrobatics</p><p>appraise</p><p>disable device</p><p>escape artist</p><p>knowledge (dungeoneering)</p><p>knowledge (local)</p><p>linguistics</p><p>perception</p><p>stealth</p><p>use magical device</p><p></p><p>Weapons of choice:</p><p>Two daggers</p><p>Throwing daggers</p><p>Short bow</p><p></p><p>Sneak attack options:</p><p>1d8 with knifes</p><p>1. Flank for SA (+2 hit)</p><p>2. Charge for SA (+2 hit). Charge again for SA with no OA.</p><p>3. Move through enemies square and SA (+2 hit)</p><p>4. Move 10ft and throw a knife for SA (+1 hit)</p><p>5. Move 10ft and melee attack for SA</p><p>6. Win initiative and throw two knifes for SA (+1 hit)</p><p>7. Move 10ft SA move 20ft (spring attack)</p><p>8. Charge 10ft throw for SA (+2 hit)</p><p></p><p>Equipment:</p><p>Boots of Elvenkind +5 Acrobatics</p><p>Exlirs of acrobatics +10</p><p>Belt of incredible dexterity</p><p>Efficient Quiver</p><p>Glove of storing</p><p>Wrist braces, spring loaded</p><p>A +1 alchemical silver light mace* for bludgeoning, silver</p><p>cold-iron dagger</p><p>wooden stake</p><p>adamantine weapon</p><p>Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods</p><p>Mithral Chain Shirt</p><p>wrist sheaths, spring loaded.</p><p></p><p>Wands</p><p>align weapon</p><p>protect from evil</p><p>shield</p><p>obscuring mist</p><p>silent image</p><p>reduce person</p><p>resist energy</p><p>mirror image</p><p>blindness</p><p>cats grace</p><p>alter self</p><p>knock</p><p>darkvision</p><p>invisibility</p><p></p><p>Daggers:</p><p>Spell storing</p><p>Menacing</p><p>Ghost touch</p><p>Throwing + Returning</p><p>Disruption</p><p>Speed</p><p>Transformative</p><p>Vorpal</p><p>Merciful (for non lethal)</p><p></p><p>He is a sneak freak...stab first, ask questions later.</p></blockquote><p></p>
[QUOTE="ash_rex, post: 5852357, member: 6691050"] HUMAN KNIFE MASTER SCOUT Rogue favored class alternative Name: Aedan (ay-den) Aelirin Abilities: 20 point buy STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8 Alignment:Lawful neutral Role:Striker and scout. Local guide. Using wands. Initiative: +6 Skill points: 10 per level Traits: 1. Reactionary (+2 initiative) You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. 2. Deft dodger (+1 reflex save) Growing up in a rough neighborhood or a dangerous environment has honed your senses. 3. River rat (+1 dagger damage) You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels. 4. Dirty fighter (+1 flank damage) You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. Feats: 1 feat: two weapon fighting 1 bonus feat: weapon focus dagger 2 rogue talent: weapon finesse 3 feat: dodge 4 rogue talent: slow reactions 4 scout talent: charge and SA 5 feat: disorienting maneuver 6 rogue talent: offensive defense 6 bonus rogue talent: befuddling strike 7 feat: point blank shot 8 rogue talent: combat trick precise shot 8 scout talent: move 10ft then SA 9 feat: skill focus (use magic device) 10 rogue talent: entanglement of blades 11 feat: spring attack 12 rogue talent: crippling strike 12 bonus rogue talent: skill mastery 13 feat: charging hurler 14 rogue talent: far shot 15 feat: magical aptitude Skills: acrobatics appraise disable device escape artist knowledge (dungeoneering) knowledge (local) linguistics perception stealth use magical device Weapons of choice: Two daggers Throwing daggers Short bow Sneak attack options: 1d8 with knifes 1. Flank for SA (+2 hit) 2. Charge for SA (+2 hit). Charge again for SA with no OA. 3. Move through enemies square and SA (+2 hit) 4. Move 10ft and throw a knife for SA (+1 hit) 5. Move 10ft and melee attack for SA 6. Win initiative and throw two knifes for SA (+1 hit) 7. Move 10ft SA move 20ft (spring attack) 8. Charge 10ft throw for SA (+2 hit) Equipment: Boots of Elvenkind +5 Acrobatics Exlirs of acrobatics +10 Belt of incredible dexterity Efficient Quiver Glove of storing Wrist braces, spring loaded A +1 alchemical silver light mace* for bludgeoning, silver cold-iron dagger wooden stake adamantine weapon Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods Mithral Chain Shirt wrist sheaths, spring loaded. Wands align weapon protect from evil shield obscuring mist silent image reduce person resist energy mirror image blindness cats grace alter self knock darkvision invisibility Daggers: Spell storing Menacing Ghost touch Throwing + Returning Disruption Speed Transformative Vorpal Merciful (for non lethal) He is a sneak freak...stab first, ask questions later. [/QUOTE]
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