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<blockquote data-quote="Celebrim" data-source="post: 5154382" data-attributes="member: 4937"><p>As far as questionairre's go, I've never used them, but if I did, they'd be very simple and very generic questions:</p><p></p><p>1) What person do you care about most?</p><p>2) What about your character makes you willing to face danger?</p><p>3) How did you learn your skills?</p><p>4) What did you do the day before the adventure started?</p><p></p><p>Anything more than that I'd fear would be making assumptions about the character that might not be wanted. #2 and #3 above make assumptions about the characters, but I think they are necessary assumptions. That the characters are willing to face danger and competant to do so are generally necessary assumptions for an adventure, and I made the mistake back in college of allowing people to create whatever they wanted and got back character concepts that weren't willing to face danger or associate with others. </p><p></p><p>I generally like to talk with the player about what they want until I get some sort of firm concept that can be summarized in a few sentences. Then I generally send a suggested background that fulfills and expands on that concept in my campaign world, and if necessary, exchange back and forth until we have something that the player is happy with and makes sense for the setting.</p><p></p><p>When I was younger, I used to write 3-5 page backgrounds for my own characters mostly so that I would understand who this character was and what motivated them. As a DM I'm happy with 3-5 sentences in most cases, and would probably now consider a 3-5 page background submitted by a player to be excessive emo.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5154382, member: 4937"] As far as questionairre's go, I've never used them, but if I did, they'd be very simple and very generic questions: 1) What person do you care about most? 2) What about your character makes you willing to face danger? 3) How did you learn your skills? 4) What did you do the day before the adventure started? Anything more than that I'd fear would be making assumptions about the character that might not be wanted. #2 and #3 above make assumptions about the characters, but I think they are necessary assumptions. That the characters are willing to face danger and competant to do so are generally necessary assumptions for an adventure, and I made the mistake back in college of allowing people to create whatever they wanted and got back character concepts that weren't willing to face danger or associate with others. I generally like to talk with the player about what they want until I get some sort of firm concept that can be summarized in a few sentences. Then I generally send a suggested background that fulfills and expands on that concept in my campaign world, and if necessary, exchange back and forth until we have something that the player is happy with and makes sense for the setting. When I was younger, I used to write 3-5 page backgrounds for my own characters mostly so that I would understand who this character was and what motivated them. As a DM I'm happy with 3-5 sentences in most cases, and would probably now consider a 3-5 page background submitted by a player to be excessive emo. [/QUOTE]
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