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How to Build an Interesting "Mouse Puzzle Maze" Challenge?
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<blockquote data-quote="PoleVolt" data-source="post: 9886702" data-attributes="member: 7056775"><p>Struggling to think or piece together this type of scenario. I can't really say any official published adventure has covered this specific type of challenge in my looking.</p><p></p><p>It's my goal to have a single 12th-Level Fighter with base 148 HPs enter this "mouse puzzle maze". While the remaining party looks down upon them and tries to guide/help them through from other vantage points. To the end for that sweet cheese (in reality, a giant expensive gem). All the while on a time limit as poisonous gas fills the maze slowly killing the Fighter each round.</p><p></p><p>I know I want different obstacles to impede/slow them. Like blockages that will need to be cleared, dead ends, traps to avoid or be disabled and monster encounters. As for the Fighter, all close quarter. The remaining party, all ranged. However what they could be, frequency or deadliness I have no clue. Much like how much damage could be from the poisonous gas.</p><p></p><p>To end the maze prematurely. The remaining party could perhaps find a way into a control centre shutting it all off. Alas, this direction would defeat the whole purpose of the maze.</p><p></p><p>Any suggestions to help would be much appreciated. Or pointing me in any direction of some rules that can help me structure this challenge. </p><p></p><p>Thanks in advance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="PoleVolt, post: 9886702, member: 7056775"] Struggling to think or piece together this type of scenario. I can't really say any official published adventure has covered this specific type of challenge in my looking. It's my goal to have a single 12th-Level Fighter with base 148 HPs enter this "mouse puzzle maze". While the remaining party looks down upon them and tries to guide/help them through from other vantage points. To the end for that sweet cheese (in reality, a giant expensive gem). All the while on a time limit as poisonous gas fills the maze slowly killing the Fighter each round. I know I want different obstacles to impede/slow them. Like blockages that will need to be cleared, dead ends, traps to avoid or be disabled and monster encounters. As for the Fighter, all close quarter. The remaining party, all ranged. However what they could be, frequency or deadliness I have no clue. Much like how much damage could be from the poisonous gas. To end the maze prematurely. The remaining party could perhaps find a way into a control centre shutting it all off. Alas, this direction would defeat the whole purpose of the maze. Any suggestions to help would be much appreciated. Or pointing me in any direction of some rules that can help me structure this challenge. Thanks in advance :) [/QUOTE]
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How to Build an Interesting "Mouse Puzzle Maze" Challenge?
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