Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to build encounters in 4e (aka Only you can prevent Grindspace!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4597897" data-attributes="member: 12731"><p>Well, to not make the game completely unrealistic, and to break away from the nagging feeling that even if outdoors, you're still running a claustrophobic dungeon encounter... I'm considering using a houserule that allows ranged fire at longer than "long range": </p><p></p><p><span style="color: DarkOrange">Add another -2 penalty for each "range increment" (as determined by the "short range" of the weapon) up to five range increments, the new maximum.</span></p><p></p><p>(This rule effectively incorporates long range into the general rule, and extends the range of ranged weapons to five times the short range. You can then shoot a longbow 100 squares at a -10 penalty; hardly useful against well-matched opponents but then again, D&D characters are epic heroes, their skills surpass mortal bounds, and by the way, 166 yards is actually lower than what real life archers could manage)</p><p></p><p>In contrast; 20 yards - that's a distance everybody covers in less than two rounds. Where's the advantage of being at a distance if you only get to make one or two shots before you're jumped? </p><p></p><p>At least with this rule, you would have approximately 10 rounds to shoot unopposed at any melee combatants trying to close with you. (If you're backing up 6 squares a round and the enemy running 16 squares a round; that means a relative distance of 100 squares takes about 10 rounds to cover)</p><p></p><p></p><p>Thanks. Yes, something like this would probably be worthwhile to add to your guide. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4597897, member: 12731"] Well, to not make the game completely unrealistic, and to break away from the nagging feeling that even if outdoors, you're still running a claustrophobic dungeon encounter... I'm considering using a houserule that allows ranged fire at longer than "long range": [COLOR="DarkOrange"]Add another -2 penalty for each "range increment" (as determined by the "short range" of the weapon) up to five range increments, the new maximum.[/COLOR] (This rule effectively incorporates long range into the general rule, and extends the range of ranged weapons to five times the short range. You can then shoot a longbow 100 squares at a -10 penalty; hardly useful against well-matched opponents but then again, D&D characters are epic heroes, their skills surpass mortal bounds, and by the way, 166 yards is actually lower than what real life archers could manage) In contrast; 20 yards - that's a distance everybody covers in less than two rounds. Where's the advantage of being at a distance if you only get to make one or two shots before you're jumped? At least with this rule, you would have approximately 10 rounds to shoot unopposed at any melee combatants trying to close with you. (If you're backing up 6 squares a round and the enemy running 16 squares a round; that means a relative distance of 100 squares takes about 10 rounds to cover) Thanks. Yes, something like this would probably be worthwhile to add to your guide. :-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How to build encounters in 4e (aka Only you can prevent Grindspace!)
Top