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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="chaotix42" data-source="post: 4600797" data-attributes="member: 40530"><p>Top-notch thread! Everyone, consider your ideas straight up strip-mined!</p><p> </p><p>Here's an idea of my own: my PCs are about to fight 3 bone mongrel dracoliches on a huge elevator made of petrified wood. When a dracolich touches down on the elevator it will shift & sway under their weight, unbalancing the PCs and sending them sliding toward the beast (ad hoc attack vs Ref). When one of the dracoliches takes off it'll cause a similar reaction, but instead the attack will knock PCs prone.</p><p> </p><p>Eventually a few of the chains suspending the elevator will break, halting its ascension and turning the entire elevator into difficult terrain. As it heaves violently, PCs and monsters alike will be randomly slid (or flung!) toward the edges of the elevator, where a painful fall onto the elevator shaft's support beams awaits. If a dracolich falls over the edge, it'll cling desperately to the elevator before falling, damaging a section of support beam upon impact. If a dracolich flies down to a support beam the landing will similarly damage it. This will allow the PCs to attack the damaged section and send any dracolich standing on it crashing down through many more beams before finally suffering an explosive demise.</p><p> </p><p>I think this should be enough to spice up an encounter with 3 elite brutes on a square-shaped map. The unbalanced elevator gives the dim dracoliches a form of control over their opponents, though one they'll not fully take advantage of. Once the fight is starting to lose momentum I'll snap a few chains and hopefully inject some more life into the encounter. Once the battle spills out onto the support beams the PCs can send off any remaining dracoliches with a bang!</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4600797, member: 40530"] Top-notch thread! Everyone, consider your ideas straight up strip-mined! Here's an idea of my own: my PCs are about to fight 3 bone mongrel dracoliches on a huge elevator made of petrified wood. When a dracolich touches down on the elevator it will shift & sway under their weight, unbalancing the PCs and sending them sliding toward the beast (ad hoc attack vs Ref). When one of the dracoliches takes off it'll cause a similar reaction, but instead the attack will knock PCs prone. Eventually a few of the chains suspending the elevator will break, halting its ascension and turning the entire elevator into difficult terrain. As it heaves violently, PCs and monsters alike will be randomly slid (or flung!) toward the edges of the elevator, where a painful fall onto the elevator shaft's support beams awaits. If a dracolich falls over the edge, it'll cling desperately to the elevator before falling, damaging a section of support beam upon impact. If a dracolich flies down to a support beam the landing will similarly damage it. This will allow the PCs to attack the damaged section and send any dracolich standing on it crashing down through many more beams before finally suffering an explosive demise. I think this should be enough to spice up an encounter with 3 elite brutes on a square-shaped map. The unbalanced elevator gives the dim dracoliches a form of control over their opponents, though one they'll not fully take advantage of. Once the fight is starting to lose momentum I'll snap a few chains and hopefully inject some more life into the encounter. Once the battle spills out onto the support beams the PCs can send off any remaining dracoliches with a bang! [/QUOTE]
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