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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="shilsen" data-source="post: 4624880" data-attributes="member: 198"><p>Seconded. I've been DMing that way for years, and all the DMs with whom I play now use that method, and IMNSHO it's the best way of using XP in the game. </p><p></p><p>And to tie it back into this thread's topic, one of the significant advantages of untying XP from combat (or other) encounters is that it means the DM doesn't have to spend time and effort on whether the encounters will provide enough XP (or too little/much) for the group. It also ensures that players will not have a metagame response to encounters based on the fact that they gain XP from them, but will simply respond to them as seems most fitting for the situation and the character(s).</p></blockquote><p></p>
[QUOTE="shilsen, post: 4624880, member: 198"] Seconded. I've been DMing that way for years, and all the DMs with whom I play now use that method, and IMNSHO it's the best way of using XP in the game. And to tie it back into this thread's topic, one of the significant advantages of untying XP from combat (or other) encounters is that it means the DM doesn't have to spend time and effort on whether the encounters will provide enough XP (or too little/much) for the group. It also ensures that players will not have a metagame response to encounters based on the fact that they gain XP from them, but will simply respond to them as seems most fitting for the situation and the character(s). [/QUOTE]
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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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