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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="YuriPup" data-source="post: 4625310" data-attributes="member: 10868"><p>As a DM I have been giving out XP for encounters but quest XP rewards give the DM a good place to drop enough XP to give a level when they want. Of course I find the quest rewards are significantly lower than I think they should be. </p><p></p><p>For example, the start of my campaign had the PCs escorting a grain caravan to a besieged city. They protected the caravan from repeated attacks and broke though the siege lines (in a Road Warrioresque moment by lashing all the wagons together, and suddenly having the equivalent of an 18 wheeler rolling down a hill, through the orc lines, and into town).</p><p></p><p>So this quest, for my group, was the motivating factor for the first 2-3 sessions, and saved a city. The guidelines for rewards seemed quite a bit too small. </p><p></p><p>On top of that, I was tired of the PCs being level 1. The quest reward was something like 500 XP (each). That put them well into 2nd. </p><p></p><p>The group got 3rd in a similar manner, bringing relics from a crypt so the local duke could make himself king. They dinged on the coronation. It was dramatic and appropriate. </p><p></p><p>Also, my PCs know that they get full XP for defeating an encounter--which doesn't mean that they have to kill every last NPC in the group, not let any get away, or anything like that. </p><p></p><p>I could see them using a lot of energy in bringing down a runner before he went away and got friends, though.</p></blockquote><p></p>
[QUOTE="YuriPup, post: 4625310, member: 10868"] As a DM I have been giving out XP for encounters but quest XP rewards give the DM a good place to drop enough XP to give a level when they want. Of course I find the quest rewards are significantly lower than I think they should be. For example, the start of my campaign had the PCs escorting a grain caravan to a besieged city. They protected the caravan from repeated attacks and broke though the siege lines (in a Road Warrioresque moment by lashing all the wagons together, and suddenly having the equivalent of an 18 wheeler rolling down a hill, through the orc lines, and into town). So this quest, for my group, was the motivating factor for the first 2-3 sessions, and saved a city. The guidelines for rewards seemed quite a bit too small. On top of that, I was tired of the PCs being level 1. The quest reward was something like 500 XP (each). That put them well into 2nd. The group got 3rd in a similar manner, bringing relics from a crypt so the local duke could make himself king. They dinged on the coronation. It was dramatic and appropriate. Also, my PCs know that they get full XP for defeating an encounter--which doesn't mean that they have to kill every last NPC in the group, not let any get away, or anything like that. I could see them using a lot of energy in bringing down a runner before he went away and got friends, though. [/QUOTE]
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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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