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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 4626209" data-attributes="member: 81104"><p>Glad you approve, especially since I've never DMed D&D before (well, not since basic D&D when I was in my early teens - as an adult I have only GMed Shadowrun, and most of that was over 10 years ago).</p><p> </p><p>And that's a very good point about them Nova-ing, especially at later levels. At the moment, though, its not something I'm concerned about - indeed, part of the reason why I'm "enforcing" extended rests is to allow myself to get a hang of how difficult an encounter is for my party - they have been roughly n+2 so far, and will be n+4 for the final fight versus the raiding party.</p><p> </p><p>Anyway, I will play it by ear, and keep that concern in mind. For level 2 I have planned a couple of more typical dungeon crawls (one a modified version of the DMG kobold hall adventure), as well a "one off" encounter.</p><p> </p><p>After that they will be trying to sneak under an enemy occupied tunnel complex, so I expect levels 3-5 or so to essentially be one big dungeon crawl... which will pretty much force me to learn the proper pacing and challenges associated with that type of adventuring.</p><p> </p><p>In any case, I would recommend the "extended outside dungeon" concept for other beginner DMs/parties, as it really allows the DM to set whatever pacing he/she feels is appropriate and not be constrained by what might be realistic in a more compact dungeon environment.</p><p> </p><p> </p><p>Dr. Ruminahui, shrink with a spear</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4626209, member: 81104"] Glad you approve, especially since I've never DMed D&D before (well, not since basic D&D when I was in my early teens - as an adult I have only GMed Shadowrun, and most of that was over 10 years ago). And that's a very good point about them Nova-ing, especially at later levels. At the moment, though, its not something I'm concerned about - indeed, part of the reason why I'm "enforcing" extended rests is to allow myself to get a hang of how difficult an encounter is for my party - they have been roughly n+2 so far, and will be n+4 for the final fight versus the raiding party. Anyway, I will play it by ear, and keep that concern in mind. For level 2 I have planned a couple of more typical dungeon crawls (one a modified version of the DMG kobold hall adventure), as well a "one off" encounter. After that they will be trying to sneak under an enemy occupied tunnel complex, so I expect levels 3-5 or so to essentially be one big dungeon crawl... which will pretty much force me to learn the proper pacing and challenges associated with that type of adventuring. In any case, I would recommend the "extended outside dungeon" concept for other beginner DMs/parties, as it really allows the DM to set whatever pacing he/she feels is appropriate and not be constrained by what might be realistic in a more compact dungeon environment. Dr. Ruminahui, shrink with a spear [/QUOTE]
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