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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="Markn" data-source="post: 4627216" data-attributes="member: 21827"><p>Two things I would like to add. </p><p></p><p>The first is that we have been playing without XP since 3e. It works great, it allows the DM to tell his story without concerns of levelling to fast or too slow.</p><p></p><p>The second is a tip to make interesting, dynamic combats. Combats that mix the good guys amongst the bad guys are very memorable. The easiest way to to this is to design encounters where the PCs have to deal with several fronts of bad guys (usually a group from the front and another from the back). It removes the advantage that good tactical players use to position themselves that allows them to control the battlefield at the beginning of the fight. This also further enhances the use of powers that have effects (such as immobilization, blinded, etc) as the players tend to use powers to get away from the bad guy that is beating on them.</p></blockquote><p></p>
[QUOTE="Markn, post: 4627216, member: 21827"] Two things I would like to add. The first is that we have been playing without XP since 3e. It works great, it allows the DM to tell his story without concerns of levelling to fast or too slow. The second is a tip to make interesting, dynamic combats. Combats that mix the good guys amongst the bad guys are very memorable. The easiest way to to this is to design encounters where the PCs have to deal with several fronts of bad guys (usually a group from the front and another from the back). It removes the advantage that good tactical players use to position themselves that allows them to control the battlefield at the beginning of the fight. This also further enhances the use of powers that have effects (such as immobilization, blinded, etc) as the players tend to use powers to get away from the bad guy that is beating on them. [/QUOTE]
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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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