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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="AbelCodeMonk" data-source="post: 4695829" data-attributes="member: 80255"><p>This depends a lot on Ranger build.</p><p> </p><p>Eg, I'm playing a wood elf archer ranger with a maxed attack stat, superior crossbow, preference for encounter powers over dailies, and roge multiclass. At 4th level, I had +11 attack bonus (with one elven attack reroll) and could deal some serious damage. One interrupt attack, for 13.5 avg damage. One attack as a minor action, for 13.5 avg, and one standard action attack for 30 avg, plus hunter's quarry and sneak attack. (Plus a few more encounter powers for more damage in later rounds - but I can, and routinely do, drop all of the above in one round.) At 4th level, I was dealing 67.5 avg damage in an early round, when everything hits (and a really good chance of that happening). By itself, that can really help avoid grindspace - an elite -67 HP is no longer such an HP pool.</p><p> </p><p>Also, an archer ranger is dex focused. That means acrobatics. And nimble strike deals almost the same damage as twin strike (as long as you've got a high attack bonus). Combination means a lot of movement options. So there's always something interesting to do. Even when dumping at-wills for a round, I'm to be found running along the tops of book cases, leaping down chasms to get into position, and generally stunting.</p><p> </p><p>So, I'd say that a good archer ranger build has a lot of options every round that beat "stand here and use twin strike".</p><p> </p><p>Also, my AC from a distance is obscene (Cloak of Distortion), so the baddies always try to get in real close after I draw aggro in the first round. Which requires a lot of scampering on my part.</p></blockquote><p></p>
[QUOTE="AbelCodeMonk, post: 4695829, member: 80255"] This depends a lot on Ranger build. Eg, I'm playing a wood elf archer ranger with a maxed attack stat, superior crossbow, preference for encounter powers over dailies, and roge multiclass. At 4th level, I had +11 attack bonus (with one elven attack reroll) and could deal some serious damage. One interrupt attack, for 13.5 avg damage. One attack as a minor action, for 13.5 avg, and one standard action attack for 30 avg, plus hunter's quarry and sneak attack. (Plus a few more encounter powers for more damage in later rounds - but I can, and routinely do, drop all of the above in one round.) At 4th level, I was dealing 67.5 avg damage in an early round, when everything hits (and a really good chance of that happening). By itself, that can really help avoid grindspace - an elite -67 HP is no longer such an HP pool. Also, an archer ranger is dex focused. That means acrobatics. And nimble strike deals almost the same damage as twin strike (as long as you've got a high attack bonus). Combination means a lot of movement options. So there's always something interesting to do. Even when dumping at-wills for a round, I'm to be found running along the tops of book cases, leaping down chasms to get into position, and generally stunting. So, I'd say that a good archer ranger build has a lot of options every round that beat "stand here and use twin strike". Also, my AC from a distance is obscene (Cloak of Distortion), so the baddies always try to get in real close after I draw aggro in the first round. Which requires a lot of scampering on my part. [/QUOTE]
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