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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="KarinsDad" data-source="post: 4700730" data-attributes="member: 2011"><p>Well, the OP had 12 PCs die doing this.</p><p></p><p></p><p>Do you ever fudge as a DM? Does a hit suddenly become a miss?</p><p></p><p>Do you stop attacking the Paladin because you know he has 5 hit points remaining and focus on a different PC instead?</p><p></p><p>Do you have the relatively smart foes suddenly do dumb things or take actions which do not result in an attack on any PC that round (such as shifting away from one PC and then moving to another PC, effectively wasting an entire round for that monster)? Note: this question only pertains to intelligent foes.</p><p></p><p>I don't quite believe that if the PCs are fighting tough battles nearly every time that the dice will not grow cold and PCs will not eventually die without the DM fudging stuff to protect the PCs from death. One of the things about the tough encounter concept is that the players are expected to use Daily powers and items in nearly every encounter (not every player every encounter, but someone in the group on average). So, those dailies will not be available in latter encounters where if the dice go cold, the players have fewer Daily resources to counter this.</p><p></p><p>And, risk of death has got to be a valid risk, or it kind of defeats some of the reason for using tough encounters in the first place. A challenge is not as fun if the players think the DM is protecting their PCs, at least not for some players (such as myself who is bothered when it's apparent that the DM is protecting a PC). For me, the real fun is with overcoming a challenge as a group without DM assistance.</p><p></p><p>Not saying that you do that, but it's a consideration a DM should take into account based on the attitudes of his players. Let a PC die if that is what happens. Give the players other ways such as quests to get the PC back if that is what the player wants to do.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4700730, member: 2011"] Well, the OP had 12 PCs die doing this. Do you ever fudge as a DM? Does a hit suddenly become a miss? Do you stop attacking the Paladin because you know he has 5 hit points remaining and focus on a different PC instead? Do you have the relatively smart foes suddenly do dumb things or take actions which do not result in an attack on any PC that round (such as shifting away from one PC and then moving to another PC, effectively wasting an entire round for that monster)? Note: this question only pertains to intelligent foes. I don't quite believe that if the PCs are fighting tough battles nearly every time that the dice will not grow cold and PCs will not eventually die without the DM fudging stuff to protect the PCs from death. One of the things about the tough encounter concept is that the players are expected to use Daily powers and items in nearly every encounter (not every player every encounter, but someone in the group on average). So, those dailies will not be available in latter encounters where if the dice go cold, the players have fewer Daily resources to counter this. And, risk of death has got to be a valid risk, or it kind of defeats some of the reason for using tough encounters in the first place. A challenge is not as fun if the players think the DM is protecting their PCs, at least not for some players (such as myself who is bothered when it's apparent that the DM is protecting a PC). For me, the real fun is with overcoming a challenge as a group without DM assistance. Not saying that you do that, but it's a consideration a DM should take into account based on the attitudes of his players. Let a PC die if that is what happens. Give the players other ways such as quests to get the PC back if that is what the player wants to do. [/QUOTE]
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