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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="KarinsDad" data-source="post: 4704662" data-attributes="member: 2011"><p>I'm not too worried about it.</p><p></p><p>I just could not rationalize my experience as a player with even moderate encounters when the dice go cold with a DM who says he uses this system and PCs have yet to die, so I responded. I suspect some extenuating circumstances like he has only used the system for a few sessions, or he fudges the dice, or he fudges the NPC actions, or something. Cold player dice can make even an easy encounter semi-tough and many players have probably experienced that. If nearly every encounter is tough, cold player dice should be a potential issue depending on the makeup of the players. In the case of your one player, hot DM dice was the alternative yet similar issue. It's just a matter of probability. If the probability with the normal system is one death per 50 sessions, the probability with your system is one death per some number significantly below 50 sessions, even though there are probably fewer encounters per session.</p><p></p><p>Not worried about it though. In fact, I am starting up as DM again in a few weeks and will be using several of the suggestions from this thread in my campaign. This thread is very informative.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4704662, member: 2011"] I'm not too worried about it. I just could not rationalize my experience as a player with even moderate encounters when the dice go cold with a DM who says he uses this system and PCs have yet to die, so I responded. I suspect some extenuating circumstances like he has only used the system for a few sessions, or he fudges the dice, or he fudges the NPC actions, or something. Cold player dice can make even an easy encounter semi-tough and many players have probably experienced that. If nearly every encounter is tough, cold player dice should be a potential issue depending on the makeup of the players. In the case of your one player, hot DM dice was the alternative yet similar issue. It's just a matter of probability. If the probability with the normal system is one death per 50 sessions, the probability with your system is one death per some number significantly below 50 sessions, even though there are probably fewer encounters per session. Not worried about it though. In fact, I am starting up as DM again in a few weeks and will be using several of the suggestions from this thread in my campaign. This thread is very informative. [/QUOTE]
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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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