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How to build encounters in 4e (aka Only you can prevent Grindspace!)
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<blockquote data-quote="BobbyMac" data-source="post: 4874575" data-attributes="member: 44794"><p>I didn't like the standard 2 increment rule either so I tried something like the above and it was too much.</p><p></p><p></p><p></p><p>As a happy medium I developed the following rules:</p><p></p><p>All ranged weapons now have 3 increments. The 1st increment is the normal short range, the 2nd increment is the normal long range, 3rd increment is added as the 1st and 2nd. </p><p></p><p>The distance of the 3rd increment is as the 1st and 2nd. </p><p></p><p>For instance: a normal crossbow has a range of 15/20. Just add a 3rd the same size as the other increments such that the range is now 15/30/45</p><p></p><p>Now the long range (2nd) increment has a -2 penalty. My rule is that the 3rd (and subsequent increments if allowed) have a penalty equal to their increment number. </p><p></p><p>So the 3rd increment penalty is -3. This adds cumulatively to the previous increments such that the total penalty to hit a target in the 3rd increment is -2 + -3 = -5. (1st increment doesn't add a penalty.)</p><p></p><p>If you had a 4th increment it's penalty would be -4 and when added to the previous penalties would give -5 + -4 = -9 to hit a target in the 4th increment. </p><p></p><p>5th increment would be -9 + -5 = -14. </p><p></p><p>I tried to look over the various feats and powers that affect ranged weapons and it seems to work well with them. YMMV. </p><p></p><p>I'm thinking that only the 3rd increment should be allowed and the 4th only in extreme circumstances or perhaps under the influence of a to be developed ritual.</p><p></p><p>Anyways that's it.</p></blockquote><p></p>
[QUOTE="BobbyMac, post: 4874575, member: 44794"] I didn't like the standard 2 increment rule either so I tried something like the above and it was too much. As a happy medium I developed the following rules: All ranged weapons now have 3 increments. The 1st increment is the normal short range, the 2nd increment is the normal long range, 3rd increment is added as the 1st and 2nd. The distance of the 3rd increment is as the 1st and 2nd. For instance: a normal crossbow has a range of 15/20. Just add a 3rd the same size as the other increments such that the range is now 15/30/45 Now the long range (2nd) increment has a -2 penalty. My rule is that the 3rd (and subsequent increments if allowed) have a penalty equal to their increment number. So the 3rd increment penalty is -3. This adds cumulatively to the previous increments such that the total penalty to hit a target in the 3rd increment is -2 + -3 = -5. (1st increment doesn't add a penalty.) If you had a 4th increment it's penalty would be -4 and when added to the previous penalties would give -5 + -4 = -9 to hit a target in the 4th increment. 5th increment would be -9 + -5 = -14. I tried to look over the various feats and powers that affect ranged weapons and it seems to work well with them. YMMV. I'm thinking that only the 3rd increment should be allowed and the 4th only in extreme circumstances or perhaps under the influence of a to be developed ritual. Anyways that's it. [/QUOTE]
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