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General Tabletop Discussion
Character Builds & Optimization
How to build for multiple personalities?
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<blockquote data-quote="pming" data-source="post: 8493822" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Once again... HM4e Players Handbook, pg 98, "Quirk Descriptions (Personality): Multiple Personality Disorder". Also, <em>IF YOU ARE A CERTIFIED HACKMASTER GM!!!</em>, suggestions on how to run it (GMG pg 68).</p><p></p><p>Do that.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For those poor souls who don't yet know the perfection of Hackmaster 4th Edition (that means the first one produced, not the latest version), MPD works like this: The Player has at least 1 extra personality, as rolled on the Extra Personality Table. This can range from "Young member of the opposite sex", to "Noble", to "Elf", to "Assassin"...or, on roll of 81-100, two Extra personalities (which can be rolled multiple times for a veritable smorgasbord of personality types).</p><p></p><p>Now, that is for Hackmaster, and 5e is not quite up to the same standard, but taking the same level of passion for screwi...er... enhancing the Players roleplaying experience... I'd take the advice of Gary Jackson and Jo-Jo Zeke and require the Player to have a separate PC sheet for each personality (I think I read this in a Hackjournal article). Stats would remain the same up until the point where a separate personality gains a level that grants and ASI; then Stats can vary from personality to personality. Other than stats, each personality would be, effectively, a 'separate and unique individual' (HP's, class, 'age', 'sex', etc...). The ORIGINAL PC race/class/age, etc would remain the same, obviously, but the personality wouldn't see itself that way. For example, a burly human male fighter with 17 Str might have a personality of an elven female thief with 'average female elf strength'...but that wouldn't make it actually true; 'she' would still be a burly man with 17 strength, but act as if a dainty female elf. (e.g., the old saying of "Facts don't care...facts are facts").</p><p></p><p>Of course, as that elven female thief gained levels and puts ASI into Dex, it might go from 10 to 14...but when she pops back into the original burly man fighter, his Dex would be 10, not 14. </p><p></p><p>Oh, and yeah, in case it wasn't obvious, completely separate XP totals.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8493822, member: 45197"] Hiya! Once again... HM4e Players Handbook, pg 98, "Quirk Descriptions (Personality): Multiple Personality Disorder". Also, [I]IF YOU ARE A CERTIFIED HACKMASTER GM!!![/I], suggestions on how to run it (GMG pg 68). Do that. :) For those poor souls who don't yet know the perfection of Hackmaster 4th Edition (that means the first one produced, not the latest version), MPD works like this: The Player has at least 1 extra personality, as rolled on the Extra Personality Table. This can range from "Young member of the opposite sex", to "Noble", to "Elf", to "Assassin"...or, on roll of 81-100, two Extra personalities (which can be rolled multiple times for a veritable smorgasbord of personality types). Now, that is for Hackmaster, and 5e is not quite up to the same standard, but taking the same level of passion for screwi...er... enhancing the Players roleplaying experience... I'd take the advice of Gary Jackson and Jo-Jo Zeke and require the Player to have a separate PC sheet for each personality (I think I read this in a Hackjournal article). Stats would remain the same up until the point where a separate personality gains a level that grants and ASI; then Stats can vary from personality to personality. Other than stats, each personality would be, effectively, a 'separate and unique individual' (HP's, class, 'age', 'sex', etc...). The ORIGINAL PC race/class/age, etc would remain the same, obviously, but the personality wouldn't see itself that way. For example, a burly human male fighter with 17 Str might have a personality of an elven female thief with 'average female elf strength'...but that wouldn't make it actually true; 'she' would still be a burly man with 17 strength, but act as if a dainty female elf. (e.g., the old saying of "Facts don't care...facts are facts"). Of course, as that elven female thief gained levels and puts ASI into Dex, it might go from 10 to 14...but when she pops back into the original burly man fighter, his Dex would be 10, not 14. Oh, and yeah, in case it wasn't obvious, completely separate XP totals. ^_^ Paul L. Ming [/QUOTE]
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