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How To Build Playable Werewolves and Vampires
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7882730" data-attributes="member: 6871653"><p>Burden of Vampirism</p><p></p><p>Level 1:</p><p>Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled or charmed by you, incapacitated, or restrained. When taking the Attack action, you can replace with a special bite attack. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p></p><p>Level 1:</p><p>Creatures of the Night. You can spend 3 willpower as bonus action to change in a bat swarm or dire wolf for 1 hour or until fall to 0 or change as a bonus action. At level 10, you can spend 5 willpower to cast <em>gaseous form</em> on yourself.</p><p></p><p>Level 6:</p><p>Feast of Blood. When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, you can walk across vertical surfaces and ceilings , and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute.</p><p></p><p>Level 14</p><p>Beguiling Predator. Creatures charmed by you have disadvantage to all save against your disciplines.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7882730, member: 6871653"] Burden of Vampirism Level 1: Bloodthirst. You can drain blood and life energy from a willing creature, or one that is grappled or charmed by you, incapacitated, or restrained. When taking the Attack action, you can replace with a special bite attack. Make a melee attack against the target. If you hit, you deal 1 piercing damage and 1d6 necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and you regain hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Level 1: Creatures of the Night. You can spend 3 willpower as bonus action to change in a bat swarm or dire wolf for 1 hour or until fall to 0 or change as a bonus action. At level 10, you can spend 5 willpower to cast [I]gaseous form[/I] on yourself. Level 6: Feast of Blood. When you drain blood with your Bloodthirst ability, you experience a surge of vitality. Your speed increases by 10 feet, you can walk across vertical surfaces and ceilings , and you gain advantage on Strength and Dexterity checks and saving throws for 1 minute. Level 14 Beguiling Predator. Creatures charmed by you have disadvantage to all save against your disciplines. [/QUOTE]
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How To Build Playable Werewolves and Vampires
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