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How to "capture" players using 4E rules?
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4811946" data-attributes="member: 55033"><p>More or less, this is supposed to be a battle they clearly cannot win (as their foes are clearly stronger than they are), but are prepared to engage in it anyhow in order to further the storyarc. I have a strong feeling they're going to put up a fight, as opposed to simply parlaying with the foes - thus the question as to handle capture as to outright assbeating using the game rules. The story up to this point seems to be pointing in that direction, especially whenever they find out one of their allies is in cahootz with the enemy. I know what the outcome will likely, be, and I want the foe to capture them or offer for the players to join them in their plot - both of which are viable choices, given the dark and gritty nature of the story.</p><p></p><p>I like how it was handled in Moridin's above example. </p><p></p><p>So, what it seems like is that the foes need to "express their ire" against a single opponent, take him or her down quickly and threaten to kill him outright if they don't surrender. Alternatively, I could engage the players to initiate an out of character capture scenario, but I feel that would detract from the "feel" of the game. Yet, I need to keep in mind that there should be some faint chance they could win, by building the encounter to be hard, but achievable if they tactically attempt to overcome their enemies.</p><p></p><p>Thanks to everyone for the excellent suggestions.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4811946, member: 55033"] More or less, this is supposed to be a battle they clearly cannot win (as their foes are clearly stronger than they are), but are prepared to engage in it anyhow in order to further the storyarc. I have a strong feeling they're going to put up a fight, as opposed to simply parlaying with the foes - thus the question as to handle capture as to outright assbeating using the game rules. The story up to this point seems to be pointing in that direction, especially whenever they find out one of their allies is in cahootz with the enemy. I know what the outcome will likely, be, and I want the foe to capture them or offer for the players to join them in their plot - both of which are viable choices, given the dark and gritty nature of the story. I like how it was handled in Moridin's above example. So, what it seems like is that the foes need to "express their ire" against a single opponent, take him or her down quickly and threaten to kill him outright if they don't surrender. Alternatively, I could engage the players to initiate an out of character capture scenario, but I feel that would detract from the "feel" of the game. Yet, I need to keep in mind that there should be some faint chance they could win, by building the encounter to be hard, but achievable if they tactically attempt to overcome their enemies. Thanks to everyone for the excellent suggestions. [/QUOTE]
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How to "capture" players using 4E rules?
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