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How to "capture" players using 4E rules?
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<blockquote data-quote="jbear" data-source="post: 4812248" data-attributes="member: 75065"><p>The parlay could take place while the heroes stand on a trap somewhat akin to the Jabba the Hutt floor trap in Return of the Jedi. Even if only some or one of the heroes falls down into the pit with the massive solo beast inside, the others will be hard pressed not to fall in pressured by the enemies above (with push or slide abilities). The enemy suggests they surrender if they wish to live, while enjoying the spectacle. </p><p> </p><p>If the whole party falls in the pit they should be able to manage to defeat the enemy's pet after an arduous fight as their enemies above watch on amused. Despite victory, they are still at the bottom of a pit surrounded by fresh enemies. Disallow a short rest due to the danger of the situation. Any option other than surrender will be pretty tough with this disadvantage. If they refuse to lay down their weapons a good old fashioned stoning til unconscious should suffice.</p><p> </p><p>If only some fall in, they should not be able to take down a solo creature, there lives will be at serious risk, and surrender may seem like an attractive option. Those above will be too hard pressed to be able to help. A decent enemy leader should target the PC's leader, focus fire until s/he drops and then 'suggest' surrender again.</p><p> </p><p>Still, even though the odds are stacked heavily against the PC's, noone might fall in at all, their resourcefulness and lucky dice rolls may surprise you. you should be open to your PC's acheiving a unlikely victory or managing to escape and thwarting your carefully laid plans. Maybe this could add a surprising new twist to the story as they run into the hands of an even more dangerous threat, or freedom is bought at the price of making even stranger bedfellows. An enemy of my enemy is my friend and all that...</p><p> </p><p>Actually a third alternate story thread (escape in this case) might be a good thing to include in the encounter/story design from the beginning whether they manage to achieve it or not. What if some escape leaving their fallen companions behind?... 'every man for themselves!!!!'</p><p> </p><p>Why is it so important they either join or are captured?</p></blockquote><p></p>
[QUOTE="jbear, post: 4812248, member: 75065"] The parlay could take place while the heroes stand on a trap somewhat akin to the Jabba the Hutt floor trap in Return of the Jedi. Even if only some or one of the heroes falls down into the pit with the massive solo beast inside, the others will be hard pressed not to fall in pressured by the enemies above (with push or slide abilities). The enemy suggests they surrender if they wish to live, while enjoying the spectacle. If the whole party falls in the pit they should be able to manage to defeat the enemy's pet after an arduous fight as their enemies above watch on amused. Despite victory, they are still at the bottom of a pit surrounded by fresh enemies. Disallow a short rest due to the danger of the situation. Any option other than surrender will be pretty tough with this disadvantage. If they refuse to lay down their weapons a good old fashioned stoning til unconscious should suffice. If only some fall in, they should not be able to take down a solo creature, there lives will be at serious risk, and surrender may seem like an attractive option. Those above will be too hard pressed to be able to help. A decent enemy leader should target the PC's leader, focus fire until s/he drops and then 'suggest' surrender again. Still, even though the odds are stacked heavily against the PC's, noone might fall in at all, their resourcefulness and lucky dice rolls may surprise you. you should be open to your PC's acheiving a unlikely victory or managing to escape and thwarting your carefully laid plans. Maybe this could add a surprising new twist to the story as they run into the hands of an even more dangerous threat, or freedom is bought at the price of making even stranger bedfellows. An enemy of my enemy is my friend and all that... Actually a third alternate story thread (escape in this case) might be a good thing to include in the encounter/story design from the beginning whether they manage to achieve it or not. What if some escape leaving their fallen companions behind?... 'every man for themselves!!!!' Why is it so important they either join or are captured? [/QUOTE]
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