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How to challenge a defensive party?
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<blockquote data-quote="Turtlejay" data-source="post: 5051093" data-attributes="member: 70267"><p>This problem is (aside from a poorly built party) that you as the DM should not allow yourself to be bullied into running a cheap and easy version of the game you want to run.</p><p> </p><p>If they party is having an easy time of things, you need to ratchet things up a bit. Enemies that lurk and strike at their low NAD's (lol). Damaging auras and effects (as mentioned upthread). Skill challenges that penalize them for being the stereotype big dumb fighters. I know that is usually poor form, but you need to let them experience failure occasionally (not TPK failure, but some degree of it) to make victories sweet again.</p><p> </p><p>D&D is a group experience, sure, but as the DM you have the final say over the type of game played. Consider their feelings, but consider yours as well, and the overall quality of the game.</p><p> </p><p>Jay</p><p> </p><p>PS - The Mean DM in my says to gun for the weakest and when he dies encourage him to bring in something that is a little more. . .lively, but I don't think that is *good* advice.</p></blockquote><p></p>
[QUOTE="Turtlejay, post: 5051093, member: 70267"] This problem is (aside from a poorly built party) that you as the DM should not allow yourself to be bullied into running a cheap and easy version of the game you want to run. If they party is having an easy time of things, you need to ratchet things up a bit. Enemies that lurk and strike at their low NAD's (lol). Damaging auras and effects (as mentioned upthread). Skill challenges that penalize them for being the stereotype big dumb fighters. I know that is usually poor form, but you need to let them experience failure occasionally (not TPK failure, but some degree of it) to make victories sweet again. D&D is a group experience, sure, but as the DM you have the final say over the type of game played. Consider their feelings, but consider yours as well, and the overall quality of the game. Jay PS - The Mean DM in my says to gun for the weakest and when he dies encourage him to bring in something that is a little more. . .lively, but I don't think that is *good* advice. [/QUOTE]
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