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How to challenge a defensive party?
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<blockquote data-quote="KarinsDad" data-source="post: 5051131" data-attributes="member: 2011"><p>The party is not poorly built.</p><p></p><p>It is atypically built.</p><p></p><p>People should get out of the mindset that only certain party role designs result in fun for the players and DM.</p><p></p><p>An atypically built party has to have the DM throw more atypical encounters at it. For example in this case, a multiple Artillery encounter would work. The NPCs damage the PCs a bit more because of range and defense type, the PCs wipe the NPCs out quicker (so the lower damage of the PCs doesn't matter) because of how few hit points NPC artillery types have.</p><p></p><p>Lurkers and Skirmishers on the other hand probably wouldn't be as good of an idea too often. Lurkers because they are too hard to damage, Skirmishers because there are no soft PCs to attack.</p><p></p><p>Brutes would be good mixed with Artillery cause when they hit, they hit hard and they are durable enough to protect the Artillery. Soldiers would also be fine. And Controllers are always good.</p><p></p><p>Each of the monster roles are good at challenging certain other PC roles. The DM in this case should more often pick monster roles that are good against Defenders. That doesn't mean that he shouldn't throw occasional Lurkers and Skirmishers at the group, he should. He just should concentrate more on the other roles instead. And, not every encounter should have Artillery either. But, it should be a fairly common staple of encounters in this campaign, maybe 40% of the time.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5051131, member: 2011"] The party is not poorly built. It is atypically built. People should get out of the mindset that only certain party role designs result in fun for the players and DM. An atypically built party has to have the DM throw more atypical encounters at it. For example in this case, a multiple Artillery encounter would work. The NPCs damage the PCs a bit more because of range and defense type, the PCs wipe the NPCs out quicker (so the lower damage of the PCs doesn't matter) because of how few hit points NPC artillery types have. Lurkers and Skirmishers on the other hand probably wouldn't be as good of an idea too often. Lurkers because they are too hard to damage, Skirmishers because there are no soft PCs to attack. Brutes would be good mixed with Artillery cause when they hit, they hit hard and they are durable enough to protect the Artillery. Soldiers would also be fine. And Controllers are always good. Each of the monster roles are good at challenging certain other PC roles. The DM in this case should more often pick monster roles that are good against Defenders. That doesn't mean that he shouldn't throw occasional Lurkers and Skirmishers at the group, he should. He just should concentrate more on the other roles instead. And, not every encounter should have Artillery either. But, it should be a fairly common staple of encounters in this campaign, maybe 40% of the time. [/QUOTE]
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How to challenge a defensive party?
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