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How to challenge a defensive party?
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<blockquote data-quote="Sanzuo" data-source="post: 5051283" data-attributes="member: 66180"><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: DarkRed">Don't give up!</span></span></span></p><p></p><p>Your players should be able to play the party they want.</p><p></p><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: DarkRed">Let them use their abilities</span></span></span></p><p></p><p>Give them critters to wail on with their cool mark abilities. Low-level lurkers are best since they can dish out some damage but don't last very long, and they do it in melee. Alternatively give them a high level brute who will be able to consistently hit and do damage but also be easy to hit himself. You know what their defenses and attack bonuses are.</p><p></p><p><span style="font-family: 'Arial Black'"><span style="font-size: 12px"><span style="color: DarkRed">Combat should be <span style="color: Red"><em>FAST</em></span> and <span style="color: Red"><em>DANGEROUS</em></span></span></span></span></p><p></p><ul> <li data-xf-list-type="ul">Lay down a lot of environmental dangers; fire pits, spike traps, piranha pools.</li> <li data-xf-list-type="ul">Pepper the area with artillery minions along with whatever else your using. Ranged minions are handy because they can pick away at a party and are dangerous if ignored.</li> <li data-xf-list-type="ul">Have your monsters fight recklessly. Have them take risks if it means getting in an extra hit. If you're designing your own monsters give them abilities like; lowering their defenses for extra hit/damage and stuff like that.</li> <li data-xf-list-type="ul">Avoid status effects like stun and daze on the players. Anything that takes away their actions can be a drag and make combat drag. Instead consider things that grant combat advantage and movement around the battlefield. Push the players into that piranha pool!</li> <li data-xf-list-type="ul">No fight should merely be a slug-fest. Have some kind of sub-objective in the encounter, such as shutting down portals that are spewing out endless amounts of demons, or activating a magical shield to stop the deadly plague cloud from enveloping the town.</li> </ul></blockquote><p></p>
[QUOTE="Sanzuo, post: 5051283, member: 66180"] [FONT="Arial Black"][SIZE="3"][COLOR="DarkRed"]Don't give up![/COLOR][/SIZE][/FONT] Your players should be able to play the party they want. [FONT="Arial Black"][SIZE="3"][COLOR="DarkRed"]Let them use their abilities[/COLOR][/SIZE][/FONT] Give them critters to wail on with their cool mark abilities. Low-level lurkers are best since they can dish out some damage but don't last very long, and they do it in melee. Alternatively give them a high level brute who will be able to consistently hit and do damage but also be easy to hit himself. You know what their defenses and attack bonuses are. [FONT="Arial Black"][SIZE="3"][COLOR="DarkRed"]Combat should be [COLOR="Red"][I]FAST[/I][/COLOR] and [COLOR="Red"][I]DANGEROUS[/I][/COLOR][/COLOR][/SIZE][/FONT] [LIST] [*]Lay down a lot of environmental dangers; fire pits, spike traps, piranha pools. [*]Pepper the area with artillery minions along with whatever else your using. Ranged minions are handy because they can pick away at a party and are dangerous if ignored. [*]Have your monsters fight recklessly. Have them take risks if it means getting in an extra hit. If you're designing your own monsters give them abilities like; lowering their defenses for extra hit/damage and stuff like that. [*]Avoid status effects like stun and daze on the players. Anything that takes away their actions can be a drag and make combat drag. Instead consider things that grant combat advantage and movement around the battlefield. Push the players into that piranha pool! [*]No fight should merely be a slug-fest. Have some kind of sub-objective in the encounter, such as shutting down portals that are spewing out endless amounts of demons, or activating a magical shield to stop the deadly plague cloud from enveloping the town. [/LIST] [/QUOTE]
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