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How to challenge a high powered group?
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<blockquote data-quote="moritheil" data-source="post: 2190143" data-attributes="member: 30610"><p>Not to sound mean, but if you're a newbie you might not want to DM for such high level characters.</p><p></p><p>Anyhow, on with the show. I used to think the Elder Orb was pretty weak for its CR, but it appears with an entourage of beholders and death tyrants (I want to say a couple d6 of each, but I forget). Toss in a few dozen lensmen for fodder (and to use their Heal ability to keep the living beholders in good shape) and you have the makings of something that can challenge your party. Remember that the regular beholders and lensmen probably are too low CR to contribute any exp, so just assign exp for the elder orb (and maybe the death tyrants depending on how generous you feel).</p><p></p><p>Also, in many cases, the suggestions for combat are outright stupid. Beholders should not melee, even though the MM suggests it, as anything near their CR will tear them apart really fast.</p><p></p><p>You will also benefit from using the typical player tactic of focusing fire - anything as intelligent as a beholder can certainly pull off this tactic as well. Essentially, while one part of the group is bathed in antimagic (from more than one beholder - redundant fields prevent them from simply killing one beholder to solve the issue), all the remaining effects should be fired on only one party member. This should kill him or her instantly. Then move on to the next party member. Beholders can only fire a few rays at the same target, so just hit with all the hard ones.</p></blockquote><p></p>
[QUOTE="moritheil, post: 2190143, member: 30610"] Not to sound mean, but if you're a newbie you might not want to DM for such high level characters. Anyhow, on with the show. I used to think the Elder Orb was pretty weak for its CR, but it appears with an entourage of beholders and death tyrants (I want to say a couple d6 of each, but I forget). Toss in a few dozen lensmen for fodder (and to use their Heal ability to keep the living beholders in good shape) and you have the makings of something that can challenge your party. Remember that the regular beholders and lensmen probably are too low CR to contribute any exp, so just assign exp for the elder orb (and maybe the death tyrants depending on how generous you feel). Also, in many cases, the suggestions for combat are outright stupid. Beholders should not melee, even though the MM suggests it, as anything near their CR will tear them apart really fast. You will also benefit from using the typical player tactic of focusing fire - anything as intelligent as a beholder can certainly pull off this tactic as well. Essentially, while one part of the group is bathed in antimagic (from more than one beholder - redundant fields prevent them from simply killing one beholder to solve the issue), all the remaining effects should be fired on only one party member. This should kill him or her instantly. Then move on to the next party member. Beholders can only fire a few rays at the same target, so just hit with all the hard ones. [/QUOTE]
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