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How to challenge PC with arcane eye & arcane sight
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<blockquote data-quote="DreadArchon" data-source="post: 3528173" data-attributes="member: 49449"><p>Deliberately.</p><p></p><p></p><p><a href="http://dictionary.reference.com/browse/similar" target="_blank">Definition 1</a>. Especially look at the American Heritage Dictionary entry (the second in the list). </p><p></p><p>Arcane Sight</p><p>Divination</p><p>Level: Sor/Wiz 3</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p><strong>Range: Personal</strong></p><p><strong>Target: You</strong></p><p>Duration: 1 min./level (D)</p><p></p><p>Detect Magic</p><p>Divination</p><p>Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p><strong>Range: 60 ft.</strong></p><p><strong>Area: Cone-shaped emanation</strong></p><p>Duration: Concentration, up to 1 min./level (D)</p><p><strong>Saving Throw: None</strong></p><p><strong>Spell Resistance: No</strong></p><p></p><p>Emphasis mine. Arcane Sight is not "going from your head to 120 feet away from it," it's giving you a special vision type ("arcane sight"). "Magevision" is not an actual vision type, but Arcane Sight functions as though it is--indeed, that's why the spell is named like a vision type rather than like a scanning device (and why Detect Magic sounds more like a scanning device than a vision mode). This isn't terribly logical or intuitive, especially by "realism" arguments (given the mechanical functionality of sight), but it is how it's written.</p><p></p><p>In another attempt at anology, one might say that Detect Magic works like infrared goggles (which artificially translate infrared waves to visible light waves) whereas Arcane Sight simply lets you <em>actually</em> see infrared. Detect Magic detects auras; Arcane Sight makes <em>you</em> detect auras. There is a difference. (That's one of the reasons that Detect Magic is on the same level as "it takes six seconds longer for you to bleed to death" but Arcane Sight is on the same level as "you can raze a city block with your mind.")</p><p></p><p></p><p>I don't see why that *wouldn't* happen, even without allowing Arcane Sight.</p><p></p><p></p><p>Certainly.</p></blockquote><p></p>
[QUOTE="DreadArchon, post: 3528173, member: 49449"] Deliberately. [url=http://dictionary.reference.com/browse/similar]Definition 1[/url]. Especially look at the American Heritage Dictionary entry (the second in the list). Arcane Sight Divination Level: Sor/Wiz 3 Components: V, S Casting Time: 1 standard action [b]Range: Personal Target: You[/b] Duration: 1 min./level (D) Detect Magic Divination Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0 Components: V, S Casting Time: 1 standard action [b]Range: 60 ft. Area: Cone-shaped emanation[/b] Duration: Concentration, up to 1 min./level (D) [b]Saving Throw: None Spell Resistance: No[/b] Emphasis mine. Arcane Sight is not "going from your head to 120 feet away from it," it's giving you a special vision type ("arcane sight"). "Magevision" is not an actual vision type, but Arcane Sight functions as though it is--indeed, that's why the spell is named like a vision type rather than like a scanning device (and why Detect Magic sounds more like a scanning device than a vision mode). This isn't terribly logical or intuitive, especially by "realism" arguments (given the mechanical functionality of sight), but it is how it's written. In another attempt at anology, one might say that Detect Magic works like infrared goggles (which artificially translate infrared waves to visible light waves) whereas Arcane Sight simply lets you [i]actually[/i] see infrared. Detect Magic detects auras; Arcane Sight makes [i]you[/i] detect auras. There is a difference. (That's one of the reasons that Detect Magic is on the same level as "it takes six seconds longer for you to bleed to death" but Arcane Sight is on the same level as "you can raze a city block with your mind.") I don't see why that *wouldn't* happen, even without allowing Arcane Sight. Certainly. [/QUOTE]
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