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How to classify monster strength?
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<blockquote data-quote="deleteaccount" data-source="post: 5934739" data-attributes="member: 20296"><p>In my playtest game the characters met the goblin king of the Sunless Citadel and his 10 goblin guards. A couple of rounds later 7 goblin warriors joined the melee.</p><p></p><p>It was appropriate and bloody. The characters were victorious and 5 warriors routed.</p><p></p><p>If you want some sort of challenge rating for your encounters, you need to first define what you want out of the combat. The characters spend 25% of their resources (like in 3.x)? The fight will take three rounds? Five?</p><p></p><p>Personally I'll just have something at stake and keep making the combat interesting. The campaign world won't be level-appropriate.</p><p></p><p></p><p>EDIT: If you are trying to find the perfect difficulty for your and your group's tastes, try having reinforcements appear. It'll make the fights more dynamic. Try using random tables and roll for the number of creatures - it'll keep you as a DM on your toes.</p><p></p><p>It's also ok for the PCs to have one-sided fights once in a while. Go after an emotional impact (there's something at stake - other than life vs violent death) rather than try to devise and worry over some perfect balance in encounters.</p></blockquote><p></p>
[QUOTE="deleteaccount, post: 5934739, member: 20296"] In my playtest game the characters met the goblin king of the Sunless Citadel and his 10 goblin guards. A couple of rounds later 7 goblin warriors joined the melee. It was appropriate and bloody. The characters were victorious and 5 warriors routed. If you want some sort of challenge rating for your encounters, you need to first define what you want out of the combat. The characters spend 25% of their resources (like in 3.x)? The fight will take three rounds? Five? Personally I'll just have something at stake and keep making the combat interesting. The campaign world won't be level-appropriate. EDIT: If you are trying to find the perfect difficulty for your and your group's tastes, try having reinforcements appear. It'll make the fights more dynamic. Try using random tables and roll for the number of creatures - it'll keep you as a DM on your toes. It's also ok for the PCs to have one-sided fights once in a while. Go after an emotional impact (there's something at stake - other than life vs violent death) rather than try to devise and worry over some perfect balance in encounters. [/QUOTE]
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