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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Sacrosanct" data-source="post: 7610181" data-attributes="member: 15700"><p>I think this is some revisionist history going on here. Mearls never said that you could have a table of gamers play the game just like 4e, and have a player come in and play their PC just like 1e with no problems. What he said was that 5e would offer flexibility so that you could have one player play with full options on (like feats and multi classing) and another player with the basic rules (no multiclassing or feats) and still be pretty well balanced. He said you could play the game with a very heavy tactical bent (like 4e) or TotM (like AD&D). Not that 5e would allow you to emulate your favorite edition near exactly. That's a lot different than what you're saying he said.</p><p></p><p></p><p></p><p></p><p>In order to run 5e like 1e, I imagine there are just as many major changes needed mechanically as if you wanted to play it like 4e. I don't play 4e, so I can't comment on the changes, needed, but I disagree you could run 5e like 1e with no formal adjustments, and that assertion makes me wonder if you remember how 1e was played.</p><p></p><p>For example, going from ascending AC to THAC0 is a pretty radical change. So is removing all non magical healing completely. As is getting rid of death saves. And then adding in save or die effects. Then spell memorization/failure and spell interruption. Also niche protection. And class specific leveling. And the entire skill system (removing it pretty much except thieves and assassins). So yeah, in order to play like I play 1e, there are major adjustments that are needed.</p><p></p><p>Saying you can play it like 1e based only on rulings vs rules and attitude isn't accurate because you can play 4e that way too, and it doesn't address the actual mechanics differences between editions, which is pretty important in how a game plays.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7610181, member: 15700"] I think this is some revisionist history going on here. Mearls never said that you could have a table of gamers play the game just like 4e, and have a player come in and play their PC just like 1e with no problems. What he said was that 5e would offer flexibility so that you could have one player play with full options on (like feats and multi classing) and another player with the basic rules (no multiclassing or feats) and still be pretty well balanced. He said you could play the game with a very heavy tactical bent (like 4e) or TotM (like AD&D). Not that 5e would allow you to emulate your favorite edition near exactly. That's a lot different than what you're saying he said. In order to run 5e like 1e, I imagine there are just as many major changes needed mechanically as if you wanted to play it like 4e. I don't play 4e, so I can't comment on the changes, needed, but I disagree you could run 5e like 1e with no formal adjustments, and that assertion makes me wonder if you remember how 1e was played. For example, going from ascending AC to THAC0 is a pretty radical change. So is removing all non magical healing completely. As is getting rid of death saves. And then adding in save or die effects. Then spell memorization/failure and spell interruption. Also niche protection. And class specific leveling. And the entire skill system (removing it pretty much except thieves and assassins). So yeah, in order to play like I play 1e, there are major adjustments that are needed. Saying you can play it like 1e based only on rulings vs rules and attitude isn't accurate because you can play 4e that way too, and it doesn't address the actual mechanics differences between editions, which is pretty important in how a game plays. [/QUOTE]
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