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General Tabletop Discussion
D&D Older Editions
How To Clone 4E Using 5E Rules
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<blockquote data-quote="Immortal Sun" data-source="post: 7610611"><p>Aside from making combats go a little faster, which 4E solved itsself later on, I really think this is spot-on about how I feel about 4E. I don't want a "similar but different" system, I think 4E is good right where it is. It's already D&D <em>but different</em> and I've got no problems with that. </p><p></p><p>There's a lot of posts between this one and yours that are just stand out examples of what I <em>don't</em> want. I'm not looking for a grindy, dungeon-crawley game. I'm not looking for a combat-centric system (D&D is already combat-centric, but contextually even moreso within that).</p><p></p><p>I'm looking for a game that: balances martial and casters. </p><p>A game that provides roughly equal progression tracks (IE: no quadratic vs linear power development). </p><p>A game that clearly delineates tiers of play. </p><p>A game that allows me to design monsters to be "special" without needing to bloat their construction with existing feats or classes. </p><p>A game that aims for a more "heroic adventure" (or derogatorily called wuxia) type of play. </p><p>A game that eliminates vancian magic.</p><p></p><p>4E <em>does all of that</em>. What need have I for a 4E retroclone, except to <em>potentially</em> inject back in the elements that were removed from its predecessor, that I have no interest in seeing in 4E?</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7610611"] Aside from making combats go a little faster, which 4E solved itsself later on, I really think this is spot-on about how I feel about 4E. I don't want a "similar but different" system, I think 4E is good right where it is. It's already D&D [I]but different[/I] and I've got no problems with that. There's a lot of posts between this one and yours that are just stand out examples of what I [I]don't[/I] want. I'm not looking for a grindy, dungeon-crawley game. I'm not looking for a combat-centric system (D&D is already combat-centric, but contextually even moreso within that). I'm looking for a game that: balances martial and casters. A game that provides roughly equal progression tracks (IE: no quadratic vs linear power development). A game that clearly delineates tiers of play. A game that allows me to design monsters to be "special" without needing to bloat their construction with existing feats or classes. A game that aims for a more "heroic adventure" (or derogatorily called wuxia) type of play. A game that eliminates vancian magic. 4E [I]does all of that[/I]. What need have I for a 4E retroclone, except to [I]potentially[/I] inject back in the elements that were removed from its predecessor, that I have no interest in seeing in 4E? [/QUOTE]
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